tbg10101 / dotnet-burst-comparisonLinks
Benchmarks to compare .NET and and Unity's Burst compiler.
☆40Updated last year
Alternatives and similar repositories for dotnet-burst-comparison
Users that are interested in dotnet-burst-comparison are comparing it to the libraries listed below
Sorting:
- FidelityFX FSR 2 for the Unity URP☆128Updated 2 years ago
- A tool for Unity uses normal maps to create more accurate roughness mipmaps.☆66Updated 6 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆47Updated 2 years ago
- A command-line parser for Unity 2019.3 and newer in the style of PlayerPrefs.☆60Updated 9 months ago
- UNanite is an automatic LOD system intelligence for Unity.☆46Updated 6 months ago
- Visualization showing how MSAA (multisample anti-aliasing) works☆32Updated last year
- Lightweight DoF effect for Unity URP☆55Updated this week
- 🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.☆63Updated 7 months ago
- C# port of the Cylcone physics engine☆55Updated 3 years ago
- Unity Package for Dual Kawase Blur URP☆32Updated last year
- ☆60Updated 5 years ago
- A simple channel driven logging script for use with Unity.☆46Updated 7 years ago
- This is a tool for automatically simplifying shaders generated from Unity's Shader Graph.☆30Updated 2 years ago
- Automatic level of detail group generator and mesh simplifier for Unity.☆60Updated 3 months ago
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆41Updated 9 months ago
- Recreation of Unreal's Spring Arm Component in Unity.☆49Updated 3 years ago
- Hacks, tricks and wizardry for Unity to enhance performance or make impossible things possible ...☆62Updated 2 years ago
- Intel® XeSS Plugin for Unity* Engine☆31Updated 5 months ago
- Volumetric Lighting for Unity☆22Updated 7 years ago
- Comparison chart for C# ECS solutions/frameworks☆53Updated 2 years ago
- Occlusion culling for Unity☆38Updated 5 years ago
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆36Updated 3 years ago
- billboard imposter baking for Unity☆52Updated 7 years ago
- Burst friendly (special) native collections for Unity☆82Updated last year
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆25Updated 3 years ago
- Based by NvBlast,using Jobs system to improve performance☆60Updated 4 years ago
- Cached Shadow Map Solution for Unity☆80Updated 3 years ago
- World generator made in Unity☆55Updated 3 years ago
- Use classes and other managed types with Unity's Job System☆31Updated last year
- This is a port of Erin Catto/box2d's b2_dynamic_tree from C++ to C#, intended for use in Unity. It's a very faithful translation with a c…☆56Updated 3 years ago