Code for an intro to RL workshop. You'll be training a simple agent to play pong using policy gradients. Adapted from http://karpathy.github.io/2016/05/31/rl/
☆15Dec 8, 2022Updated 3 years ago
Alternatives and similar repositories for pong-with-policy-gradients
Users that are interested in pong-with-policy-gradients are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- This code trains and runs performance tests several face detection and recognition algorithms. The algorithms examined are Haar Cascade C…☆15Feb 15, 2015Updated 11 years ago
- This is PyTorch implementation of "Deep Edge-Aware Filters"☆13Aug 29, 2020Updated 6 years ago
- PIC API☆25Sep 18, 2019Updated 7 years ago
- 基于人体解析的行人属性识别☆27Jun 26, 2020Updated 6 years ago
- Official code release for 《Uni-to-Multi Modal Knowledge Distillation for Bidirectional LiDAR-Camera Semantic Segmentation》(TPAMI2024)☆20May 30, 2025Updated last year
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- wliusjtu / Embedding-Bilateral-Filter-in-Least-Squares-for-Efficient-Edge-preserving-Image-SmoothingThis is the released code for the following paper: "Embedding bilateral filter in least squares for efficient edge-preserving image smoot…☆22Sep 21, 2023Updated 3 years ago
- Inverse Rendering Toolkit☆14Feb 24, 2025Updated last year
- ☆10Mar 27, 2024Updated 2 years ago
- 3d-detector papers within year 2021, including CVPR, AAAI, arXiv, etc.☆27Sep 26, 2021Updated 5 years ago
- A high resolution voxel engine.☆10Oct 26, 2023Updated 3 years ago
- Core code of the paper "Unbiased Caustics Rendering Guided by Representative Specular Paths".☆12Sep 8, 2022Updated 4 years ago
- Code for "The Layer Laboratory: A Calculus for Additive and Subtractive Composition of Anisotropic Surface Reflectance" (SIGGRAPH 2018) b…☆10Apr 7, 2021Updated 5 years ago
- Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neigh…☆13Updated this week
- Inverse rendering with slang (Texturing and 2DGS)☆13May 21, 2025Updated last year
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Image based 3d object detection paper list☆34Apr 4, 2023Updated 3 years ago
- This extension will let you quickly switch materials for your object in just a blink of an eye!☆11Nov 2, 2023Updated 2 years ago
- A collection of examples following the OptiX 7 Siggraph course that demonstrate how to use Slang with OptiX☆14Aug 26, 2021Updated 5 years ago
- DoDoUI☆15Nov 11, 2023Updated 2 years ago
- GLSL code for SIGGRAPH 2023 paper, entitled "Potentially Visible Hidden-Volume Rendering for Multi-View Warping"☆17May 25, 2023Updated 3 years ago
- Large Scene Rendering Viewer☆11Jan 6, 2022Updated 4 years ago
- Path tracer using DirectCompute.☆17Aug 10, 2026Updated 2 months ago
- CUDA accelerated medical imaging algorithms☆17May 9, 2022Updated 4 years ago
- Siggraph Asia 2023 Paper "Extended Path Space Manifold for Physically Based Differentiable Rendering"☆17May 11, 2024Updated 2 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- An OptiX 7 implementation of SPCBPT: Subspace-based Probabilistic Connections for Bidirectional Path Tracing☆15Aug 8, 2026Updated 2 months ago
- Library for representation and manipulation of generalised T-Spline surfaces written in C++.☆12Oct 31, 2019Updated 7 years ago
- Contact model for 3D elastic rod simulations. Framework for flagella bundling.☆15Mar 29, 2024Updated 2 years ago
- Unified Particle System for Multiple-fluid Flow and Porous Material☆13Jun 21, 2021Updated 5 years ago
- Code for our SIGGRAPH 2023 paper, "Acting as Inverse Inverse Planning"☆20Apr 21, 2023Updated 3 years ago
- [CVPR 2022] Motion-from-Blur: 3D Shape and Motion Estimation of Motion-blurred Objects in Videos☆16Sep 26, 2022Updated 4 years ago
- Source code for "Revisiting controlled mixture sampling for rendering applications" SIGGRAPH 2023☆20Jan 21, 2024Updated 2 years ago
- [AAAI 2020] (oral) Grapy-ML: Graph Pyramid Mutual Learning for Cross-dataset Human Parsing☆62Jul 22, 2020Updated 6 years ago
- ☆22Feb 2, 2026Updated 9 months ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Sep 23, 2023Updated 3 years ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆22Jul 20, 2022Updated 4 years ago
- Summary and experiment includes basic segmentation, human segmentation, human or portrait matting for both image and video.☆80Feb 16, 2020Updated 6 years ago
- Official PyTorch implementation of "Fast Non-Rigid Radiance Fields from Monocularized Data"☆21Feb 28, 2025Updated last year
- diff-render.org website☆22Dec 6, 2025Updated 10 months ago
- Hybrid raytracing and filtering playground.☆27Jul 25, 2019Updated 7 years ago
- Glory is a modular Game Engine currently in development.☆23Oct 25, 2026Updated last week