An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2021]
☆699Aug 22, 2021Updated 4 years ago
Alternatives and similar repositories for neural-blend-shapes
Users that are interested in neural-blend-shapes are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]☆1,703Jul 12, 2024Updated last year
- Code for SIGGRAPH 2020 paper "RigNet: Neural Rigging for Articulated Characters"☆1,510Nov 4, 2024Updated last year
- [ECCV 2022] Skeleton-free Pose Transfer for Stylized 3D Characters☆205Nov 21, 2023Updated 2 years ago
- A motion generation model learned from a single example [SIGGRAPH 2022]☆411Jun 28, 2024Updated last year
- A deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video [ToG 2020]☆588Apr 28, 2022Updated 3 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆76Mar 25, 2020Updated 6 years ago
- Automatic rigging using neural network from RigNet☆448Mar 7, 2024Updated 2 years ago
- This repository contains the code for the paper "SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networks"☆283Dec 31, 2021Updated 4 years ago
- Code for SIGGRAPH ASIA 2022 paper "Morig: Motion-Aware Rigging of Character Meshes from Point Clouds"☆116Dec 8, 2024Updated last year
- Official code release for ICCV 2021 paper SNARF: Differentiable Forward Skinning for Animating Non-rigid Neural Implicit Shapes.☆297May 20, 2023Updated 2 years ago
- PyTorch implementation for our paper Learning Character-Agnostic Motion for Motion Retargeting in 2D, SIGGRAPH 2019☆477Jun 21, 2022Updated 3 years ago
- Official implementation of the ICCV 2021 paper: "The Power of Points for Modeling Humans in Clothing".☆191Dec 6, 2023Updated 2 years ago
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆58Jan 27, 2024Updated 2 years ago
- Expressive Body Capture: 3D Hands, Face, and Body from a Single Image☆2,109Feb 23, 2024Updated 2 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆97Sep 18, 2020Updated 5 years ago
- SMPLpix: Neural Avatars from 3D Human Models☆454Jul 29, 2024Updated last year
- [SIGGRAPH 2022] TightCap: 3D Human Shape Capture with Clothing Tightness Field, a human reconstruction framework for clothed avatars☆134Apr 23, 2025Updated 11 months ago
- DECA: Detailed Expression Capture and Animation (SIGGRAPH 2021)☆2,473Jul 23, 2023Updated 2 years ago
- CVPR 2021 - Official code repository for the paper: On Self-Contact and Human Pose.☆91Aug 30, 2021Updated 4 years ago
- Fast and Deep Facial Deformations☆86Mar 24, 2023Updated 3 years ago
- ☆95Oct 12, 2022Updated 3 years ago
- ☆128May 10, 2022Updated 3 years ago
- [CVPR'22] ICON: Implicit Clothed humans Obtained from Normals☆1,664Nov 23, 2023Updated 2 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Code for "Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans" CVPR 2021…☆951Jan 21, 2024Updated 2 years ago
- Official implementation of CVPR2020 paper "Learning to Dress 3D People in Generative Clothing" https://arxiv.org/abs/1907.13615☆330Mar 24, 2023Updated 3 years ago
- Code for ECCV 2020 paper "Contacts and Human Dynamics from Monocular Video".☆282Oct 9, 2021Updated 4 years ago
- FaceScape (PAMI2023 & CVPR2020)☆934Jan 27, 2026Updated 2 months ago
- [CVPR'21] Locally Aware Piecewise Transformation Fields for 3D Human Mesh Registration☆89Jun 21, 2021Updated 4 years ago
- Make human motion capture easier.☆4,575Mar 1, 2026Updated last month
- An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses☆957Jan 17, 2025Updated last year
- ☆34Aug 16, 2024Updated last year
- Official implementation of "SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elements", CVPR 2021 https://arxiv.o…☆151Oct 29, 2021Updated 4 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- CVPR 2021 - Official code repository for the paper: On Self-Contact and Human Pose.☆98Aug 27, 2021Updated 4 years ago
- ☆287Aug 4, 2025Updated 8 months ago
- Implementation of Le and Deng's paper "Smooth Skinning Decomposition with Rigid Bones" in Maya☆130Dec 5, 2022Updated 3 years ago
- ☆57Dec 8, 2022Updated 3 years ago
- [SIGGRAPH 2022 Journal Track] AvatarCLIP: Zero-Shot Text-Driven Generation and Animation of 3D Avatars☆1,103Feb 15, 2023Updated 3 years ago
- Code for the paper "TAVA Template-free Animatable Volumetric Actors".☆205Sep 14, 2022Updated 3 years ago
- Official repository accompanying a CVPR 2022 paper EMOCA: Emotion Driven Monocular Face Capture And Animation. EMOCA takes a single image…☆835Dec 6, 2024Updated last year