spatialos / CppBlankProject
This is a SpatialOS project which can serve as a template for building SpatialOS workers using the C++ SDK.
☆28Updated 3 years ago
Alternatives and similar repositories for CppBlankProject:
Users that are interested in CppBlankProject are comparing it to the libraries listed below
- Dear ImGui port to Unreal Engine☆59Updated 7 years ago
- SimpleAI is a small C++ AI behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under …☆179Updated 5 years ago
- ☆112Updated 6 years ago
- Source code examples for online book "Networking for Game Programmers" by Glenn Fiedler☆87Updated 4 years ago
- Demonstration and test harness for LuaBridge☆38Updated 12 years ago
- PhysFS++ is a C++ wrapper for the PhysicsFS library.☆82Updated 3 years ago
- Networked Physics Demo (GDC 2015)☆76Updated 8 years ago
- Contains all the steps and code required to get FASTBuild working with UnrealEngine 4.13☆65Updated 4 years ago
- Nephtys Open Source MMORPG Written in C++17☆43Updated 5 years ago
- Thoughts about entity-component-system☆191Updated 6 years ago
- RmlUI with UE4☆26Updated 4 years ago
- RakNet plugin for Unreal Engine 4☆54Updated 5 years ago
- Core libraries and utilities☆34Updated 2 years ago
- UE4 plugin for navigation on a grid for turn based games☆103Updated 2 years ago
- A C++11 header-only ECS (entity-component-system) library (no longer updated but feel free to use or extend it)☆54Updated 7 years ago
- Gincu -- a simple match three game, game engine, and game framework written in C++☆47Updated 6 years ago
- Lockstep synchronization in C/C++☆73Updated 7 years ago
- Data driven game engine.☆162Updated 4 years ago
- ☆58Updated 3 years ago
- Creating a pacman clone with OpenGL 4.5 and EnTT☆32Updated last year
- Voreeal is a voxel library for Unreal Engine 4 powered by PolyVox.☆29Updated 6 years ago
- ☆62Updated 12 years ago
- Tome is a generic data editor for games supporting arbitrary input and output formats.☆36Updated 2 years ago
- My bachelor's thesis on the Entity-Component-System pattern and ECST☆39Updated 4 years ago
- Nebula Trifid☆71Updated last year
- C++14 coroutine-based task library for games☆127Updated 2 years ago
- Utility to create .gitdeps.xml files for Unreal Engine☆30Updated 9 years ago
- Phisko's C++ Utilities☆43Updated 2 years ago
- cmake output for premake5☆23Updated 6 years ago
- ☆28Updated 5 years ago