soimy / atlasify
GPU friendly assets packer using max-rects algorithm
☆33Updated last year
Alternatives and similar repositories for atlasify:
Users that are interested in atlasify are comparing it to the libraries listed below
- Simple page for testing WebGL texture support☆70Updated 8 years ago
- Graphics statistic (DrawCalls and TextureCount) for WebGL☆47Updated 3 years ago
- advanced pathfinding☆80Updated 2 years ago
- WebGL dunes demo☆36Updated last year
- Original shader and utilities for three.js☆45Updated 10 months ago
- A tool that generates PVRTC, ETC1, ETC2, ASTC textures from png and jpg files.☆23Updated last year
- IBL map converter for PBR☆47Updated 2 years ago
- CLI tool & Node.js addon to generate navigation mesh☆50Updated 2 years ago
- Realtime Euclidean distance field generation and rendering☆63Updated 3 years ago
- Comparisons of shaders across multiple APIs☆23Updated last year
- Javascript performance monitor / game stats library inspired by Unity's graphy☆73Updated last month
- Examples of WebGL Physics Library☆53Updated last week
- ☆33Updated 7 years ago
- Signed distance field text implementation for PixiJS☆97Updated 5 years ago
- Check for and avoid redundant state setting☆35Updated last year
- Game Development in Javascript☆82Updated 6 years ago
- Low-level graphics for the web☆48Updated 5 months ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆54Updated 4 months ago
- LiquidFun advanced 2d physics stuff☆80Updated 7 years ago
- Compressed textures and retina support for pixijs. Loader can choose textures depends on platform and rendering mode.☆93Updated 3 years ago
- Virtual Texturing for three.js☆35Updated 10 years ago
- A Rich Text solution for PixiJS using SDF.☆78Updated 4 years ago
- Pack images into a texture atlas.☆53Updated 5 months ago
- SDF Physics☆41Updated 3 years ago
- Tool (node based) for design and visualzation of PBR-Material (BABYLON.JS)☆50Updated 7 years ago
- Generate BMFont texture and spec using msdfgen☆166Updated 4 years ago
- Occlusion culling tests using three.js☆20Updated 7 years ago
- An implementation of the SSR algorithm in webgl2☆27Updated 5 years ago
- Entity-Component-System library used by Fae☆29Updated 8 years ago
- GLSL Preprocessor, Minifier, and Webpack Loader☆59Updated last year