DerSchmale / helixjs
A Javascript 3D game engine.
☆95Updated 6 years ago
Alternatives and similar repositories for helixjs:
Users that are interested in helixjs are comparing it to the libraries listed below
- WebGL-based Unified Particle System☆77Updated 8 years ago
- Generates a per-vertex ambient occlusion array for arbitrary meshes.☆169Updated 6 years ago
- FrameBuffer Object inspector for three.js☆136Updated 7 years ago
- WebGL dunes demo☆36Updated last year
- Advanced shader for three.js☆108Updated 6 years ago
- Worley noise implementation for WebGL shaders☆89Updated 8 years ago
- Extra materials for three.js☆31Updated 9 years ago
- Original shader and utilities for three.js☆45Updated last week
- ☆43Updated 6 years ago
- A (bad) attempt at implementing wavelet filtering and temporal reprojection in threejs☆81Updated 4 years ago
- Simple glsl-path tracer made in webGL2 + threejs☆66Updated 5 years ago
- a 'shell' modifier for THREE.js☆50Updated 7 years ago
- Runtime library for ShaderFrog☆78Updated 3 years ago
- Bloom blend effect for three.js.☆31Updated 8 years ago
- Experimental in-browser lightmap baker (ThreeJS, react-three-fiber)☆59Updated 4 years ago
- GLSL shaders for calculating/rendering Spherical Environment Maps, or "matcaps"☆129Updated 8 years ago
- IBL map converter for PBR☆47Updated 3 years ago
- advanced pathfinding☆80Updated 2 years ago
- After Effects extension to export Compositions to JSON☆59Updated last year
- some tiny webgl scripts that might come in handy☆58Updated last year
- Simple text editor that lets you write Shadertoy shaders more comfortably, anytime, anywhere.☆149Updated last month
- ☆34Updated 6 years ago
- ☆60Updated 7 months ago
- A Typescript library for multidimensional convex hulling and Delaunay triangulations.☆34Updated last year
- Modern WebGL state wrapper for PEX: allocate GPU resources (textures, buffers), setup state pipelines and passes, and combine them into c…☆160Updated last month
- ☆33Updated 7 years ago
- WebGL experiments☆24Updated 5 years ago
- perturb normal from a normal map☆36Updated 6 years ago
- Vertex based ambient occlusion calculation for meshes☆55Updated 8 years ago
- Collection of experiments for the pex library☆44Updated 8 years ago