evolution-gaming / babylonjs-texture-generator
A tool that generates PVRTC, ETC1, ETC2, ASTC textures from png and jpg files.
☆22Updated last year
Alternatives and similar repositories for babylonjs-texture-generator:
Users that are interested in babylonjs-texture-generator are comparing it to the libraries listed below
- Original shader and utilities for three.js☆46Updated 9 months ago
- advanced pathfinding☆80Updated 2 years ago
- Engine-agnostic glTF 2.0 Loader in TypeScript☆54Updated 5 years ago
- Tool (node based) for design and visualzation of PBR-Material (BABYLON.JS)☆50Updated 7 years ago
- WebGL dunes demo☆36Updated last year
- Coauthored article with Eric Haines☆49Updated 7 years ago
- GLSL shaders for calculating/rendering Spherical Environment Maps, or "matcaps"☆128Updated 7 years ago
- physically based rendering materials for nanogl☆33Updated last year
- Comparisons of shaders across multiple APIs☆22Updated last year
- IBL map converter for PBR☆46Updated 2 years ago
- Experimental in-browser lightmap baker (ThreeJS, react-three-fiber)☆59Updated 3 years ago
- A lightweight library that creates a Texture Atlas from Three.js textures☆87Updated 2 years ago
- Simple page for testing WebGL texture support☆70Updated 8 years ago
- Advanced shader for three.js☆108Updated 6 years ago
- Extra materials for three.js☆31Updated 8 years ago
- Chainable onBeforeCompile and per-mesh uniforms.☆18Updated 4 years ago
- Cool demo.☆19Updated last year
- A Typescript library for multidimensional convex hulling and Delaunay triangulations.☆33Updated last year
- WebGPU trial☆49Updated 5 years ago
- Visualize draw call cost.☆86Updated 2 years ago
- Generates a per-vertex ambient occlusion array for arbitrary meshes.☆169Updated 5 years ago
- Runtime library for ShaderFrog☆78Updated 3 years ago
- Texture loading utility for WebGL and WebGPU☆121Updated last year
- some tiny webgl scripts that might come in handy☆58Updated last year
- A testing framework for WebGL 1 and 2 applications☆62Updated 2 years ago
- Library for tracking and iteratively improving page framerate over time☆32Updated 3 months ago
- Check for and avoid redundant state setting☆35Updated last year
- Utility for estimating the power of the GPU in the browser using WebGL debug parameters.☆47Updated 7 months ago
- WebGL-based Unified Particle System☆77Updated 8 years ago