donmccurdy / msdf-bmfont-web
Web tool for creation of MSDF bitmap font spritesheets and JSON
☆150Updated 3 years ago
Alternatives and similar repositories for msdf-bmfont-web:
Users that are interested in msdf-bmfont-web are comparing it to the libraries listed below
- Generate BMFont texture and spec using msdfgen☆166Updated 4 years ago
- lines expanded in a vertex shader☆238Updated 4 years ago
- Generate BMFont texture and spec XML using msdfgen☆324Updated this week
- FrameBuffer Object inspector for three.js☆136Updated 6 years ago
- Transpile GLSL to JS☆178Updated last month
- Signed distance field text implementation for PixiJS☆97Updated 5 years ago
- gets miter normals for a 2D polyline☆136Updated last year
- draw wireframes or grids on a solid mesh using a fragment shader☆177Updated 8 years ago
- Advanced shader for three.js☆108Updated 6 years ago
- word-wraps and lays out text glyphs☆62Updated 2 years ago
- Decals for three.js☆157Updated 8 years ago
- Modern WebGL state wrapper for PEX: allocate GPU resources (textures, buffers), setup state pipelines and passes, and combine them into c…☆161Updated 2 weeks ago
- a simple ThreeJS vignette background☆118Updated 8 years ago
- a helper to work with raymarching in THREE.js☆147Updated 9 years ago
- wrapper around THREE.InstancedBufferGeometry☆109Updated 3 years ago
- ☆74Updated 7 years ago
- Texture loading utility for WebGL and WebGPU☆122Updated last year
- GPGPU physics for Three.js☆293Updated 7 years ago
- A webpack loader for glsl shaders - includes support for nested imports.☆95Updated 9 months ago
- ☆116Updated last year
- three.js extension to provide a volumetric spot light☆128Updated 9 years ago
- Ammo.lab advanced 3d physics worker for three.js☆266Updated 3 years ago
- triangulates a 2D polyline into a stroke☆170Updated 5 years ago
- Raymarching abstraction for creating simple SDF animations with threejs☆169Updated 3 weeks ago
- GPU based particle system for three.js. Heavily based on tdl library (https://github.com/greggman/tdl)☆53Updated last year
- This is a static shader source bundler for WebGL program, provide a possibility for management shader source by creating separate files.☆27Updated 6 years ago
- Generates a per-vertex ambient occlusion array for arbitrary meshes.☆169Updated 6 years ago
- Checks your WebGL usage for common issues☆176Updated last year
- Experimental Three.js WebGPU renderer☆136Updated 4 years ago
- advanced pathfinding☆80Updated 2 years ago