skanti / Mesh-Voxelization-OpenGL-Geometry-ShaderLinks
A Lightweight Mesh Voxelization Library with OpenGL Geometry Shader
☆27Updated 2 years ago
Alternatives and similar repositories for Mesh-Voxelization-OpenGL-Geometry-Shader
Users that are interested in Mesh-Voxelization-OpenGL-Geometry-Shader are comparing it to the libraries listed below
Sorting:
- Exact floating-point implementation of root parity CCD [Wang et al. 2022]☆34Updated 2 years ago
- ☆51Updated last year
- ☆55Updated 5 years ago
- Signed Distance Function from triangle mesh.☆93Updated 6 years ago
- This is an implementation of the paper "Exact and Efficient Polyhedral Envelope Containment Check". The algorithm conservatively predict…☆57Updated 2 months ago
- Isosurface extraction from regular voxel grids☆78Updated 7 years ago
- Convex Polyhedral Meshing for Robust Solid Modeling☆56Updated last week
- A C++ geometry processing library☆49Updated 4 years ago
- Project for CSE528☆29Updated 3 years ago
- A light-weighted, efficient and header-only mesh processing frame work.☆52Updated 2 years ago
- Robust, efficient and low distortion bijective mapping in 2D and 3D☆59Updated 3 years ago
- ☆17Updated 5 years ago
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆57Updated 3 years ago
- A library providing functionality for the geometric processing of polygonal(non-triangular) meshes.☆61Updated 3 months ago
- ☆21Updated last year
- Open source code for SIGGRAPH 2022 journal paper TopoCut.☆26Updated 3 years ago
- Smoothing assignment for Geometry Processing course☆44Updated 2 years ago
- A library for various continuous collision detection algorithms.☆59Updated 2 years ago
- ☆15Updated 7 years ago
- A robust cut-cell mesh generator for arbitrary triangle-mesh inputs☆81Updated last year
- An example that complies and runs the fast winding number for soups☆76Updated 6 years ago
- A modified implementation for fast mass spring systems based on Siggraph Asia 2013 Paper "Fast Simulation of Mass-Spring Systems"☆32Updated 6 years ago
- Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"☆54Updated 8 months ago
- Dual Marching Cubes Implementation in C++☆65Updated 4 years ago
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆82Updated 2 years ago
- Standalone Spherical Quadric Error Metric implementation, introduced with Sphere-Meshes (Jean-Marc Theiry, Emilie Guy and Tamy Boubekeur,…☆44Updated 2 years ago
- General broad-phase collision detection framework using BVH and BVTT front tracking.☆77Updated last year
- A graduate/seminar course on physics-based animation☆37Updated 3 years ago
- ☆21Updated last year
- UGU: Unclearness Geometry Utility☆40Updated 2 weeks ago