skanti / Mesh-Voxelization-OpenGL-Geometry-ShaderLinks
A Lightweight Mesh Voxelization Library with OpenGL Geometry Shader
☆29Updated 2 years ago
Alternatives and similar repositories for Mesh-Voxelization-OpenGL-Geometry-Shader
Users that are interested in Mesh-Voxelization-OpenGL-Geometry-Shader are comparing it to the libraries listed below
Sorting:
- Signed Distance Function from triangle mesh.☆94Updated 6 years ago
- Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh☆176Updated last year
- ☆51Updated last year
- ☆21Updated last year
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 4 years ago
- ☆128Updated 4 months ago
- An example that complies and runs the fast winding number for soups☆81Updated 6 years ago
- Exact floating-point implementation of root parity CCD [Wang et al. 2022]☆34Updated 3 years ago
- ☆39Updated 3 years ago
- Convex Polyhedral Meshing for Robust Solid Modeling☆60Updated 2 months ago
- A conservative continuous collision detection (CCD) method with support for minimum separation. [Wang et al. 2021]☆145Updated 4 months ago
- Eulerian-on-Lagrangian Cloth Simulation☆108Updated 5 years ago
- Open source code for SIGGRAPH 2022 journal paper TopoCut.☆27Updated 3 years ago
- ☆55Updated 6 years ago
- General broad-phase collision detection framework using BVH and BVTT front tracking.☆78Updated 2 years ago
- Generates high-quality, optimally smooth tangent direction fields on triangle meshes.☆173Updated 2 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆68Updated 6 years ago
- ☆31Updated last year
- ☆24Updated 4 years ago
- ☆112Updated 6 years ago
- Project for CSE528☆29Updated 3 years ago
- Fast CUDA 3x3 SVD☆76Updated 7 years ago
- Demo code for "Navigating Intrinsic Triangulations". Sharp, Soliman, and Crane. 2019☆51Updated last year
- A public domain/MIT header-only marching cube implementation in C++ without anything fancy.☆47Updated 2 years ago
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆58Updated 3 years ago
- A light-weighted, efficient and header-only mesh processing frame work.☆54Updated 2 years ago
- QMVC - Mean value coordinates for quad cages in 3D, reference implementation (J.-M. Thiery, P. Memari & T. Boubekeur, ACM SIGGRAPH Asia 2…☆75Updated 3 years ago
- A library providing functionality for the geometric processing of polygonal(non-triangular) meshes.☆61Updated 7 months ago
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆85Updated 2 months ago
- Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"☆56Updated last year