sintefmath / hpmcLinks
HPMC is a small OpenGL/C/C++-library that extractes iso-surfaces of volumetric data directly on the GPU.
☆21Updated 11 years ago
Alternatives and similar repositories for hpmc
Users that are interested in hpmc are comparing it to the libraries listed below
Sorting:
- Isosurface extraction from regular voxel grids☆80Updated 8 years ago
- Fast singular value decomposition, diagonalization, QR decomposition of 3x3 matrices.☆159Updated 3 years ago
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆117Updated 13 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆141Updated 4 years ago
- ☆128Updated 3 months ago
- Progressive compression of 3D triangular meshes☆42Updated 2 months ago
- A GPU implementation of the Marching Cubes algorithm for extracting surfaces from volumes using OpenCL and OpenGL☆195Updated 8 years ago
- A simple, easily hackable C++ surface voxelizer (STL=>voxels)☆179Updated 4 years ago
- Single file, header-only, no-dependencies C library for Poisson disk sampling in arbitrary dimensions.☆120Updated 7 months ago
- The Robust Quad Mesh Extraction Library☆124Updated 5 years ago
- ☆75Updated 10 years ago
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆168Updated 6 years ago
- Fast and light-weight Marching Cubes library in C++ without any dependencies.☆179Updated 7 years ago
- Directional Field Synthesis, Design, and Processing☆84Updated 4 years ago
- Dual Marching Cubes Implementation in C++☆65Updated 4 years ago
- c++ optimal transport solver on 2D grids☆58Updated 5 years ago
- ☆15Updated 7 years ago
- A fast and easy-to-use PLY parsing library in a single c++11 header and cpp file☆80Updated 2 years ago
- TinyMesh is a light-weight mesh processing library in C/C++.☆97Updated last year
- Indirect Predicates for Geometric Constructions☆47Updated 3 months ago
- A library providing functionality for the geometric processing of polygonal(non-triangular) meshes.☆61Updated 6 months ago
- An example that complies and runs the fast winding number for soups☆79Updated 6 years ago
- Fast CUDA 3x3 SVD☆75Updated 6 years ago
- Bounding Proxies for Shape Approximation (SIGGRAPH 2017) - Reference Implementation☆71Updated 5 years ago
- Standalone Spherical Quadric Error Metric implementation, introduced with Sphere-Meshes (Jean-Marc Theiry, Emilie Guy and Tamy Boubekeur,…☆44Updated 2 years ago
- ☆122Updated 12 years ago
- This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-po…☆160Updated last year
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆58Updated 3 years ago
- Little helper project that builds a BVH over triangles, and allows for querying closest surface point for given input point☆24Updated 3 years ago
- A C++ library to compute neighborhood information for point clouds within a fixed radius. Suitable for many applications, e.g. neighborho…☆169Updated last month