simonihmig / ecsy-babylon
Experimental implementation of ECSY for babylon.js.
☆36Updated 2 years ago
Alternatives and similar repositories for ecsy-babylon:
Users that are interested in ecsy-babylon are comparing it to the libraries listed below
- ECSY Developer tools extension☆47Updated 2 years ago
- PhysX for JavaScript☆106Updated 2 years ago
- Lightweight and efficient spatial partitioning lib designed specifically for Three.js☆60Updated last year
- ☆58Updated 2 years ago
- An Particle System Editor for three.quarks☆29Updated 2 years ago
- A collection of small projects that show possible ways of handling game logic with BabylonJS☆33Updated 11 months ago
- PIECS is an entity component system with some batteries included, some not☆58Updated 3 years ago
- BabylonJS version of PlanetBuilder algorithms☆26Updated last year
- JavaScript port of METIS graph partitioning library☆24Updated 3 years ago
- A small archetypal ECS focused on compatibility and performance☆41Updated 3 years ago
- Mage is a 3D Game Engine, built on top of THREE.js. It features Unity-like scripting, AMMO.js powered physics workers, an Infernojs power…☆109Updated last year
- Light Baking for three.js☆18Updated 6 years ago
- Real-time synchronization of files between PlayCanvas and your local machine☆77Updated 6 months ago
- Experimental in-browser lightmap baker (ThreeJS, react-three-fiber)☆59Updated 4 years ago
- ECSY and three.js components, systems and helpers☆184Updated 2 years ago
- ECS benchmark comparison☆118Updated last year
- A three.js implementation of the btIDebugDraw interface in ammo.js☆41Updated 3 years ago
- Marching cubes renderer for three.js☆56Updated 2 years ago
- Engine-agnostic runtime for 3D Tiles geospatial datasets☆43Updated 7 months ago
- Babylon Mesh Writer☆26Updated 2 years ago
- ☆61Updated last year
- ☆46Updated 2 months ago
- An archetypal Entity Component System, built entirely in Typescript☆83Updated 11 months ago
- A high performance lightweight ECS with a plugin ecosystem!☆23Updated 2 years ago
- Visualize draw call cost.☆86Updated 2 years ago
- Bake shadows, ambient occlusion, and point lights for your 3d scenes to increase visual fidelity and performance!☆31Updated 3 months ago
- Babylon.js wrappers for Zappar's computer vision library.☆21Updated last year
- A lightweight library that creates a Texture Atlas from Three.js textures☆88Updated 2 years ago
- ☆21Updated 3 years ago
- Sample BABYLON.js application using Typescript and Webpack☆52Updated last year