The fastest Entity Component System library for the web
☆142Sep 14, 2022Updated 3 years ago
Alternatives and similar repositories for wolf-ecs
Users that are interested in wolf-ecs are comparing it to the libraries listed below
Sorting:
- A small archetypal ECS focused on compatibility and performance☆40Dec 17, 2021Updated 4 years ago
- ECS benchmark comparison☆126Oct 18, 2023Updated 2 years ago
- PIECS is an entity component system with some batteries included, some not☆68Nov 7, 2021Updated 4 years ago
- ECS and multiplayer game development toolkit☆209Aug 3, 2023Updated 2 years ago
- Flexible, minimal, data-oriented ECS library for Typescript☆1,332Dec 6, 2025Updated 2 months ago
- A multithreaded Entity Component System (ECS) for TypeScript and JavaScript, inspired by ECSY and bitecs.☆287Oct 2, 2025Updated 5 months ago
- ☆21Mar 15, 2022Updated 3 years ago
- Serialization library for data-oriented design structures in JavaScript☆18Feb 8, 2022Updated 4 years ago
- ☆68Mar 3, 2024Updated 2 years ago
- 2D HTML Canvas bindings to ECSY, entity component system for the web☆15Jul 11, 2023Updated 2 years ago
- Entity-Component-System library for JavaScript.☆310Mar 4, 2023Updated 3 years ago
- Entity Component System for javascript☆1,149Apr 13, 2025Updated 10 months ago
- data oriented, functional entity component system☆92Oct 9, 2025Updated 4 months ago
- Tiny and easy to use ECS (Entity Component System) library for game programming☆215Mar 2, 2023Updated 3 years ago
- An archetypal Entity Component System, built entirely in Typescript☆86May 6, 2024Updated last year
- Entity Component System library for javascript☆195Mar 5, 2025Updated last year
- ☆11Jul 4, 2021Updated 4 years ago
- Tiled Map Editor *.tmx files parser☆12Jan 21, 2026Updated last month
- ☆12Mar 4, 2023Updated 3 years ago
- Swift and efficient TypeScript Entity Component System library☆29Apr 30, 2023Updated 2 years ago
- Example code for getting started with ECS in Phaser 3☆40Jun 11, 2022Updated 3 years ago
- 2d collision routines☆140Nov 22, 2025Updated 3 months ago
- Type definitions of Tiled generated JSON https://github.com/bjorn/tiled☆17Dec 10, 2022Updated 3 years ago
- (NOT READY TO USE) Experimenting with @colyseus/schema + ECSY☆17Nov 3, 2021Updated 4 years ago
- Batteries included TypeScript ECS☆116Jun 9, 2025Updated 8 months ago
- Experimental implementation of ECSY for babylon.js.☆37Feb 3, 2023Updated 3 years ago
- Pure javascript flexbox layout engine☆40Dec 11, 2024Updated last year
- A 👩💻 developer-friendly entity management system for 🕹 games and similarly demanding applications, based on 🛠 ECS architecture.☆985Nov 9, 2023Updated 2 years ago
- a node.js + html5 network engine for real-time multiplayer games☆353Jun 13, 2024Updated last year
- A 1kb entity component system, designed for Js13kGames☆90Jun 24, 2019Updated 6 years ago
- Showcasing the decoupling powers of ECS and DI in game dev☆59May 6, 2022Updated 3 years ago
- A tiny implementation of the Levenshtein edit distance algorithm.☆13Jun 29, 2025Updated 8 months ago
- a 2D static spatial grid index in JS☆13Dec 7, 2022Updated 3 years ago
- A hand made game engine in development, written in Odin☆10Mar 21, 2023Updated 2 years ago
- Synchronous A* pathfinding for TypeScript☆12Jul 8, 2025Updated 7 months ago
- A Typescript package containing types for loading a Tiled JSON map, along appropriate type guards☆10Oct 20, 2023Updated 2 years ago
- PicoES - Pico Entity System (for JavaScript)☆11Feb 23, 2023Updated 3 years ago
- Load an IFRAME in WebGL by using CSS3D☆10Dec 9, 2017Updated 8 years ago
- LIL is a Language☆12Nov 17, 2022Updated 3 years ago