A Claude Code skill for GPU frame debugging with RenderDoc via rdc-cli
☆199Feb 28, 2026Updated 5 months ago
Alternatives and similar repositories for renderdoc-skill
Users that are interested in renderdoc-skill are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Scriptable CLI for RenderDoc captures — built for terminal workflows, CI pipelines, and AI agents☆155Jul 22, 2026Updated last week
- MCP server for RenderDoc — AI-assisted GPU frame capture analysis☆145Mar 5, 2026Updated 4 months ago
- Claude Code skill for Metal GPU debugging and profiling on macOS☆34Mar 1, 2026Updated 5 months ago
- ☆478Jan 21, 2026Updated 6 months ago
- An MCP server for RenderDoc: Empowering AI assistants to analyze GPU frame captures and debug graphics pipelines.☆295Jun 9, 2026Updated last month
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Lux — math-first shader language that compiles to SPIR-V for Vulkan☆25Mar 24, 2026Updated 4 months ago
- File view plugin for listing ue4 loaded file assets☆15Feb 7, 2023Updated 3 years ago
- The first MCP (Model Context Protocol) integration for Adobe Substance 3D Designer. Control SD from Claude, Cursor, or any MCP client.☆26May 10, 2026Updated 2 months ago
- ☆48Jan 12, 2023Updated 3 years ago
- easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read☆324Feb 23, 2026Updated 5 months ago
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆469Updated this week
- Low-Resolution Rendering Sample☆64Sep 14, 2015Updated 10 years ago
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆41Sep 10, 2024Updated last year
- 为高性能而生的游戏运行时与工具箱☆925Oct 20, 2025Updated 9 months ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A rendering engine based on Vulkan, designed to implement various graphics algorithms.☆29Sep 28, 2023Updated 2 years ago
- Bidirectional Path Tracing, with caustics, with ReSTIR☆19Mar 2, 2026Updated 5 months ago
- My personal Vulkan renderer☆1,924Jul 27, 2026Updated last week
- 演示了使用 Assembly Definition References 实现无侵入的新增动态友元|Demonstrated the use of Assembly Definition References to achieve non-intrusive additio…☆16Jun 14, 2024Updated 2 years ago
- MCP server for AI-assisted Unreal Engine 5.7+ Blueprint manipulation☆36Feb 18, 2026Updated 5 months ago
- Cone-sphere occlusion LUT generator☆87Aug 28, 2016Updated 9 years ago
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆105Nov 11, 2018Updated 7 years ago
- MSAA and Temporal AA Sample☆348Mar 20, 2021Updated 5 years ago
- Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)☆133Jan 3, 2023Updated 3 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- SH for HLSL 2021☆244Mar 1, 2025Updated last year
- Hardware abstract layer for modern gpu based on Metal/Vulkan/DirectX12 backend.☆69Feb 4, 2026Updated 5 months ago
- A cross-platform game engine built for Vulkan and DirectX 12☆15Jun 29, 2026Updated last month
- [SIGGRAPH 25 Poster] A realtime global illumination renderer using Surfels as scene cache.☆63Jul 24, 2025Updated last year
- Render Pipeline Shaders SDK☆361May 17, 2024Updated 2 years ago
- Convert DXBC/DXIL/SPIR-V to HLSL for Use in RenderDoc Plugins☆99Apr 18, 2026Updated 3 months ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Jan 15, 2025Updated last year
- Procedural Virtual Texture with Unity Terrain☆261Mar 21, 2019Updated 7 years ago
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Sep 23, 2023Updated 2 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- HLSL/GLSL library for debugging shaders☆620Jul 24, 2026Updated last week
- GPU texture/buffer performance tester☆685Nov 19, 2020Updated 5 years ago
- Toy engine written in C++ and DirectX 12☆20Apr 1, 2024Updated 2 years ago
- Adobe's reference implementation of the OpenPBR BSDF☆402Updated this week
- ☆77Feb 18, 2026Updated 5 months ago
- A Renderer Feature implementing Moment Based Order Independent Transparency for Unity URP☆50Jul 2, 2024Updated 2 years ago
- real time ASTC texture compression by computer shader☆140Feb 18, 2022Updated 4 years ago