rmordechay / glsl-plugin-idea
GLSL support for JetBrains IDE's
☆40Updated 3 months ago
Alternatives and similar repositories for glsl-plugin-idea:
Users that are interested in glsl-plugin-idea are comparing it to the libraries listed below
- OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination☆261Updated last week
- Daxa is a convenient, simple and modern gpu abstraction built on vulkan☆415Updated this week
- CLion generator for Premake☆19Updated 4 years ago
- ☆191Updated 3 months ago
- A high performance realtime CUDA voxel path tracer☆78Updated 2 years ago
- VSIX Project that provides GLSL language integration.☆263Updated 10 months ago
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆317Updated last month
- A simple ImGui component for rendering profiling data☆242Updated last year
- Greedy meshing for complex voxel data☆170Updated 8 years ago
- Renderer agnostic frame graph library☆176Updated last year
- An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.☆66Updated 6 months ago
- 💡 Experimental real-time global illumination renderer 🦀☆67Updated last year
- An experimental game engine.☆156Updated 4 months ago
- Optimised voxel mesh generation, written in C# and open sourced from the Vercidium Engine.☆112Updated 11 months ago
- ☆129Updated last year
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆290Updated 7 months ago
- Squall's custom Vulkan engine.☆33Updated last month
- Experimental DirectX 12 Rendering Engine☆83Updated 3 weeks ago
- Yet Another Renderer☆171Updated 5 years ago
- [Old engine] We moved to Surge https://discord.gg/35DgEhZ8J7☆9Updated 3 years ago
- Coral is a C++/C# wrapper around the .NET CoreCLR library, the purpose of Coral is to provide a native interface similar to Mono, but in …☆247Updated last month
- Interactive ray tracer made with Vulkan compute shader.☆54Updated 3 years ago
- C++ Game engine based on OpenGL☆48Updated last year
- FidelityFX Super Resolution 2 for OpenGL☆72Updated 8 months ago
- C++/OpenGL 4.6 voxel game engine.☆107Updated 2 months ago
- An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.☆118Updated last year
- Modern OpenGL 4.5 rendering techniques☆45Updated 4 years ago
- C# OpenGL Path Tracer, Real-Time GPU accelerated☆99Updated 2 years ago
- vuk - A rendergraph-based abstraction for Vulkan☆494Updated this week
- Render graph-based Vulkan API abstraction library☆141Updated 9 months ago