rezaali / Cinder-ParticleSystem
This blocks helps to create GPU based particle systems and renderers
☆11Updated 6 years ago
Related projects ⓘ
Alternatives and complementary repositories for Cinder-ParticleSystem
- Basic 'photoshop' style scene graph.☆13Updated 7 years ago
- Public repository of personal cinder projects, largely for my own edification.☆14Updated 9 years ago
- Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU☆15Updated 6 years ago
- Due to lack of GL_TIMESTAMP impl, no inner-scope queries are allowed on OS X.☆1Updated 3 years ago
- A GPU fluid simulation written with the Cinder framework☆85Updated 4 years ago
- Small, safe and fast formatting library C++ Format packaged into a CinderBlock☆11Updated 8 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- Thin wrapper around Cmft for use with Cinder☆12Updated 8 years ago
- lightweight timeline tools for openFrameworks☆10Updated 3 weeks ago
- Simple Delaunay triangulator for Cinder based on ofxDelaunay and Paul Bourke's paper☆18Updated 9 years ago
- Cinder support for Azure Kinect depth capture device.☆12Updated last year
- WebGL☆14Updated 8 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- ☆59Updated 6 years ago
- An Analytic Model for Full Spectral Sky-Dome Radiance☆13Updated 12 years ago
- Text encoder for Shadertoy☆31Updated 7 years ago
- Some Voxel/Mesh stuff made with SdfMesher☆26Updated 2 years ago
- Cinder classes☆17Updated 9 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 3 years ago
- collection of opengl effects (WIP)☆12Updated 8 years ago
- ☆16Updated 9 years ago
- Live Code GPU Particle Systems via Transform Feedback (GLSL)☆20Updated 5 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆15Updated 8 years ago
- more efficient ofxUI☆19Updated 7 years ago
- boost::asio implementation for Cinder☆31Updated last year
- ☆10Updated 4 years ago