sonilyan / Unity-Animation-Instancing
bake animation info into a Texture2d and use shader skinning
☆21Updated 5 years ago
Alternatives and similar repositories for Unity-Animation-Instancing:
Users that are interested in Unity-Animation-Instancing are comparing it to the libraries listed below
- First Fully animated skinned mesh fully on GPU with a suport for morphing animations. (baked animation into Texture) Based on https://git…☆16Updated 4 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 4 years ago
- A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen☆13Updated 3 years ago
- Mistral Trail is a Trail Rendering System for Unity and could safely substitute the built-in trail system.☆18Updated 7 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- A toon shader with detail outline effect.☆18Updated 5 years ago
- A demo to show rendering custom draw calls in the Unity's SRP framework. Take planar shadow rendering for example.☆29Updated 4 years ago
- A reflection of Unity Editor UI that works within a built player.☆17Updated 8 years ago
- BlendShapeController timeline track - pose & animate blendshapes on Unity's Timeline☆18Updated 5 years ago
- Unity visual effect collection.☆15Updated 9 months ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆36Updated 2 years ago
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆21Updated 5 years ago
- Unity SDF generator for 2D images☆16Updated 2 years ago
- Make different kinds of typical Visual Effects which could be valuable reference.☆20Updated 6 years ago
- Viewer of unity mesh renderer uv in baked lightmap.☆14Updated 6 years ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆39Updated 5 years ago
- Control Unity Post-Process Effects with Timeline☆24Updated 6 years ago
- A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex☆31Updated 3 years ago
- Render the water in unity (水渲染)☆21Updated 5 years ago
- Quadtree and Octree implementation for unity☆21Updated 4 years ago
- 一些对unity Shader GUI的拓展方法☆28Updated 6 years ago
- Unity Fog Of War for mobile☆38Updated last year
- Just some easy gizmos to draw ui rulers to help implement ui☆22Updated last year
- Breaking down timings on compilation, assembly reload and enter/exit Play Mode in the simplest way possible. Requires Unity 2019.3 and ne…☆24Updated 3 years ago
- Solution of Unity instancing mesh render with GPU culling.☆32Updated 2 years ago
- ☆25Updated 3 years ago
- Modulate SH Weight Editor. 版本一已经完成 光照贴图设置好,再确认一下探针数据有时你会发现可能要比想象中的弱或者强,使用该功能,Artists可以直观地修改好以后,再回到SphericalHarmonicsL2探针数据。 不用再烘培,就能回到原始数…☆12Updated last year
- Workaround for jobified raycasts limitations☆19Updated 5 years ago
- 地形纹理合并与高性能渲染 内部提供2个工程 常规模式版本带性能优化 normal_vs 正确过渡无马赛克版本 hd_vs☆18Updated 2 years ago
- A Lens Flare effect for Unity that doesn't require Physics.☆25Updated 3 years ago