aardappel / stackalloc
☆23Updated 5 years ago
Alternatives and similar repositories for stackalloc:
Users that are interested in stackalloc are comparing it to the libraries listed below
- Immediate Mode Debug Draw library☆37Updated 5 years ago
- ☆72Updated 2 years ago
- A header-only C-like shading language compiler that writes Metal, HLSL, GLSL☆60Updated 5 years ago
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆57Updated 2 weeks ago
- mini libraries / experimental tools and reusable snippets☆86Updated 2 weeks ago
- lightweight entry point for games☆71Updated 6 years ago
- A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.☆22Updated 4 years ago
- Experimenting with a new version of my Pixie game dev library☆75Updated last year
- Dear ImGui 2D scripting language inspired by Werkzeug from Farbrausch☆38Updated last year
- A small single-file library for sprite outline extraction and simplification for C/C++☆84Updated 9 years ago
- Pre-processor for C languages using Python embedded in C comments☆44Updated 10 years ago
- An implementation of a weak handle interface to a packed vector in C++☆14Updated last year
- 2D rectangular bin packing with option for item removal☆99Updated 7 months ago
- the Donald Trump of the ECS libraries☆67Updated 4 years ago
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆43Updated 3 weeks ago
- Single header "no-allocation" KTX/DDS file reader☆118Updated last year
- Small C++ workstealing task scheduler meant for gamedev.☆33Updated 4 years ago
- ☆51Updated 3 months ago
- Fast O(1) offset allocator with minimal fragmentation in C99☆58Updated last year
- Work Stealing Threadpool in a C Header☆22Updated 9 months ago
- Mini Spin-X Library☆51Updated 5 months ago
- Cross-platform C input library (work-in-progress)☆29Updated 4 years ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆50Updated 6 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- Fiber-based job system with extremely simple API☆81Updated 4 years ago
- Yet another multiplatform C++ framework to make games☆74Updated last week
- Debug heap useful for tracking down memory errors.☆25Updated 9 years ago
- a collection of handle/id allocators☆20Updated last year
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆120Updated 3 months ago
- Comparing passing mouse coords to shader by late latching vs. by glUniform☆69Updated 7 years ago