porglezomp / pixel-canvas
A crate to make drawing in a buffer of pixels easy!
☆31Updated last year
Related projects: ⓘ
- Autodefault automatically makes your struct literals fill themselves with `..default()`☆71Updated 3 years ago
- 🎼 Realtime procedurally generated sound effects☆53Updated 3 months ago
- An easy to build and use set of SDL2 bindings.☆60Updated last year
- Kurinji Input Map aims to decouple game play code from device specific input api. This is achieved by providing apis that allows you to m…☆51Updated 3 years ago
- A showcase game for the crow rendering engine☆39Updated 4 years ago
- A simple library for animation in Rust☆129Updated 2 years ago
- An undo-redo library.☆49Updated 11 months ago
- Antler rendering engine☆67Updated 2 years ago
- A Rust binding for the tinyfiledialogs library.☆55Updated 11 months ago
- An easy to use library to save arbitrary rust data-structures to disk (or serialize to any other stream)☆87Updated last month
- Crossterm plugin for the bevy game engine☆96Updated 2 years ago
- Use winit like the async runtime you've always wanted☆45Updated 3 months ago
- A simple pixel perfect 2D rendering engine☆124Updated 2 years ago
- RXI's microui ported to rust (not a binding)☆40Updated 8 months ago
- Just when you thought Bevy couldn't get more ergonomic, Bvy shows up to change the game.☆46Updated last year
- Efficient rasterization of line segments with pixel-perfect clipping.☆13Updated last month
- A kludgey 2d game engine written in Rust atop wgpu☆61Updated this week
- bevy plugin for drawing and animation☆23Updated 3 years ago
- A parser for the aseprite sprite editor files☆32Updated 5 months ago
- 🤪 Tweak constant variables live when running a program☆74Updated 9 months ago
- A library and tool for automata and formal languages, inspired by JFLAP☆26Updated 2 years ago
- Configuration variables and consoles for games in Rust. An alternative to inline_tweak / const-tweaker with different tradeoffs.☆52Updated 4 months ago
- Themable Immediate Mode User Interface Toolkit in Rust☆97Updated 6 months ago
- A simple archiving format, designed for storing assets in compact and secure containers☆51Updated last week
- A tweening library for Rust☆60Updated 5 months ago
- Procedural macros for working with Vulkan shaders☆41Updated this week
- A data serialization format as similar as possible to Rust's own syntax☆43Updated last year
- Fast conversion between linear float and 8-bit sRGB☆17Updated 3 years ago
- ☆55Updated last year
- Steering behavior flocking example in Bevy☆27Updated 3 years ago