popekim / ShaderPrimer
Source Code Samples for Shader Primer Book
☆12Updated 10 years ago
Related projects: ⓘ
- Open source game engine☆22Updated 7 years ago
- Simple Real-time Rendering Engine☆9Updated 5 years ago
- ☆18Updated 8 years ago
- AMD tessellation sample based on DirectX 11☆34Updated 8 years ago
- A 3D game engine☆13Updated 9 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆33Updated 9 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 7 years ago
- Very barebones CPU Voxel Raycaster☆32Updated 4 years ago
- Simple foliage renderer☆15Updated 9 years ago
- Pathtracer pet project. Follow the interesting bits of its development in my blog.☆11Updated 11 months ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 8 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆18Updated 9 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 6 years ago
- A hexagonal prism BVH: more efficient than AABB.☆17Updated 5 years ago
- engine used in some nesnausk! demos☆23Updated 12 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆20Updated 7 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 6 years ago
- Linked List Based Implementation☆9Updated 4 years ago
- Experimentation framework for real-time light culling☆29Updated 5 years ago
- AMD supersample anti-aliasing (SSAA) sample based on DirectX 11☆45Updated 8 years ago
- Indirect Occlusion Culling☆22Updated 7 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- Node-based Noise and Pattern Editing Software☆12Updated 6 years ago
- ☆32Updated 2 years ago
- Tutorial Project for Screen Space Reflection☆10Updated 9 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆16Updated 2 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 6 years ago
- Procedural Terrain Generation using the GPU☆17Updated 11 years ago
- Software rasterizer based on Larrabee's☆36Updated 8 years ago
- ☆23Updated 10 years ago