utilForever / RTRStudy
Real-time rendering, 4th edition study
☆30Updated 6 years ago
Alternatives and similar repositories for RTRStudy:
Users that are interested in RTRStudy are comparing it to the libraries listed below
- OpenGL Rendering Engine for Study☆20Updated this week
- Trying to trim down the size of my Vulkan repo...☆30Updated 7 years ago
- Cross platform 3D Game & Graphics Library☆21Updated last year
- Source Code Samples for Shader Primer Book☆12Updated 10 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- ☆31Updated 6 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Updated 2 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 6 years ago
- Open source game engine☆22Updated 7 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Basic example of using GLFW + Imgui☆11Updated 7 years ago
- A 2D game w/ 3D lighting written on top of a small structured 2D game engine☆72Updated 8 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Simple Real-time Rendering Engine☆9Updated 6 years ago
- A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.☆54Updated 9 years ago
- FBXExporter☆42Updated 11 years ago
- Simple raytracer using DirectX Raytracing (DXR).☆43Updated 5 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- 3D painting tool☆39Updated 11 years ago
- AMD tessellation sample based on DirectX 11☆32Updated 8 years ago
- Simpler ImGui Backend for VulkanHpp.☆33Updated 3 years ago
- Lightweight library of Vulkan primitives to simplify usage of Vulkan.☆33Updated 7 months ago
- ☆51Updated 8 years ago
- GLSL code generator to aid use of Vulkan's descriptor set indexing☆12Updated 5 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆31Updated 6 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 5 years ago
- Physically Based Software Renderer☆113Updated 4 years ago
- A screen space sub-surface scattering demo implemented with vulkan api☆16Updated 5 years ago
- Toy Mesh Path Tracer that I used as a base for job interview tasks☆120Updated 5 years ago