philipbuuck / GPBBLinks
Graphics Programming Black Book by Michael Abrash.
☆27Updated 11 years ago
Alternatives and similar repositories for GPBB
Users that are interested in GPBB are comparing it to the libraries listed below
Sorting:
- Publication of the Visual Studio 2015 Build of Quake☆63Updated 3 years ago
- This is the original "Build" engine code released by Ken Silverman.☆107Updated 12 years ago
- System Shock (PowerMac version / Official GPL Release)☆73Updated 3 years ago
- Unfinished Zelda-like survival/adventure game☆29Updated 7 years ago
- Example of MSVC makefile project for hotloading C with intellisense/debugger compatability☆108Updated 2 years ago
- The Yamagi Quake II client (+pathtracing)☆163Updated 5 years ago
- Quake III Arena GPL Source Release for x64, Direct3D 11 and, optionally, for Windows 8.☆29Updated 3 years ago
- A Quake 2D demo I made in 2012 using MUG engine☆30Updated 8 years ago
- Quake BSP renderer written in C++ and Vulkan☆94Updated 4 years ago
- Storm Engine 2 (modified RBDoom 3 BFG game engine)☆84Updated 2 years ago
- Code Archive of GDMag Samples from 1994 to 2007☆95Updated 8 years ago
- A first-person multiplayer action game☆177Updated last month
- ☆164Updated 4 years ago
- Engine and game☆77Updated 8 years ago
- C++ Game Engine☆34Updated 7 years ago
- A wrapper library for OpenAL. Makes using OpenAL alot easier.☆182Updated 3 years ago
- Open Source C++ Game Engine☆40Updated 2 years ago
- Building Quake 2 using Visual Studio 2013☆29Updated last year
- Debug heap useful for tracking down memory errors.☆25Updated 9 years ago
- Battle tank combat racing!☆69Updated 8 years ago
- A Premake script for generating Visual Studio projects for ioquake3☆25Updated 4 years ago
- ☆102Updated 11 years ago
- A collection of loosely coupled game engine components, mostly written in C.☆49Updated 8 years ago
- dEngine is an OpenGL ES 2.0 renderer, uber shader based with support for shadommap, specularmap and bumpmapping.☆117Updated 7 years ago
- ☆242Updated 7 years ago
- OpenGL Quake BSP viewer with Oculus Rift support☆36Updated 5 years ago
- Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou☆66Updated 9 years ago
- A game engine.☆27Updated 9 years ago
- PolyEngine project repository☆70Updated 5 years ago
- This is a 3D software renderer that I wrote (no DirectX or OpenGL) that implements model loading, camera projection, and texture loading/…☆67Updated 9 years ago