fabiensanglard / vanilla_duke3DView external linksLinks
This is the original "Build" engine code released by Ken Silverman.
☆116Jan 23, 2013Updated 13 years ago
Alternatives and similar repositories for vanilla_duke3D
Users that are interested in vanilla_duke3D are comparing it to the libraries listed below
Sorting:
- chocolate Duke Nukem,3D☆618Mar 30, 2019Updated 6 years ago
- ☆167Feb 24, 2021Updated 4 years ago
- "Reverse Engineering for Beginners" free book☆22Aug 25, 2014Updated 11 years ago
- Port of the Build game engine by Ken Silverman☆126Jan 25, 2026Updated 3 weeks ago
- DirectQ quake engine made by MH. Archive made for historical studies.☆10Aug 13, 2014Updated 11 years ago
- (dead/2006) The old ZDL.☆11Jan 21, 2011Updated 15 years ago
- The "Blood Alpha" source code for Blood (1997) by Monolith Productions.☆85Feb 23, 2018Updated 7 years ago
- Official source release for Shadow Warrior☆22Aug 18, 2014Updated 11 years ago
- Gameplay-oriented fork of Crispy/Chocolate Doom source ports☆11Jun 13, 2024Updated last year
- This is a clone of an SVN repository at http://svn.eduke32.com/eduke32. It had been cloned by http://svn2github.com/ , but the service wa…☆16Jan 16, 2019Updated 7 years ago
- Russian Build Engine game translated to English and modified to work with modern ports☆28Oct 2, 2025Updated 4 months ago
- Wolfenstein 3D (1992) by ID Software. The premier source port aiming to be vanilla accurate with nothing added and nothing taken away. Ex…☆14Sep 14, 2024Updated last year
- dEngine is an OpenGL ES 2.0 renderer, uber shader based with support for shadommap, specularmap and bumpmapping.☆118Apr 5, 2018Updated 7 years ago
- ☆21Oct 26, 2020Updated 5 years ago
- ☆37Nov 8, 2020Updated 5 years ago
- Doom 3 BFG Edition☆40Sep 3, 2014Updated 11 years ago
- Doom development files released in December 2014 / April 2015 by John Romero☆128May 2, 2015Updated 10 years ago
- Blood II: The Chosen (1998) by Monolith Productions, Inc.☆59Oct 27, 2014Updated 11 years ago
- this is a version custom fork of EX+ with new custom contents for DOOM64☆28Nov 11, 2024Updated last year
- Full trees for shareware versions☆15Sep 15, 2019Updated 6 years ago
- ☆54Jun 1, 2018Updated 7 years ago
- Doom port for DOS☆46Feb 5, 2022Updated 4 years ago
- Fork of Metamod for Half-Life 1☆30Jan 17, 2016Updated 10 years ago
- The source code for Ultimate Mortal Kombat 3 for the 3DO console.☆30Dec 7, 2018Updated 7 years ago
- GZDoom-GPL is a GPL-compliant fork of GZDoom.☆37Mar 25, 2017Updated 8 years ago
- Quake II Software renderer by "panzerschrek"☆16Mar 8, 2017Updated 8 years ago
- A git-based fork of the Jurassic Park: Trespasser source code.☆16Oct 23, 2018Updated 7 years ago
- Duke Nukem 3D (1996) by 3D Realms Entertainment, Inc.☆304Aug 18, 2013Updated 12 years ago
- Catacomb Apocalypse source code☆42Jun 9, 2014Updated 11 years ago
- ☆14Apr 14, 2021Updated 4 years ago
- Rips 2019 Re-Release's of Doom and Doom 2's IWADS from the Unity Ports☆22Sep 4, 2020Updated 5 years ago
- Unofficial English translation of the Taiwanese 1994 FPS and the very first game ever made using Build Engine☆18Apr 20, 2020Updated 5 years ago
- Wolf4SDL is an open-source port of id Software's classic first-person shooter Wolfenstein 3D to the cross-platform multimedia library SDL…☆17Jul 11, 2013Updated 12 years ago
- Doom engine DOS utilities☆25Jan 26, 2026Updated 3 weeks ago
- Backport of Jaguar Doom to the PC☆54Jan 10, 2024Updated 2 years ago
- Doom 3 for projects...☆15Jan 2, 2016Updated 10 years ago
- gbQuake4 is an attempt at merging the Quake 4 SDK into IdTech4 (from Doom 3) to produce a Quake 4 source port☆22May 16, 2023Updated 2 years ago
- Redneck Rampage & Duke Nukem 3D port based on EDuke32☆45Dec 5, 2019Updated 6 years ago
- New idTech 4 engine with virtual texturing, CaS, GLSL, Radiant.NET and more!☆78Aug 17, 2020Updated 5 years ago