jpcy / ioq3-premake-msvcLinks
A Premake script for generating Visual Studio projects for ioquake3
☆24Updated 4 years ago
Alternatives and similar repositories for ioq3-premake-msvc
Users that are interested in ioq3-premake-msvc are comparing it to the libraries listed below
Sorting:
- A lightweight version of NVIDIA PhysX SDK, reduced to about 16 MB☆15Updated 3 years ago
- New idTech 4 engine with virtual texturing, CaS, GLSL, Radiant.NET and more!☆76Updated 4 years ago
- Game engine/framework powering The Driver Syndicate.☆9Updated last month
- Verus Engine is a modern 3D game engine.☆41Updated 7 months ago
- Quake III Arena GPL Source Release for x64, Direct3D 11 and, optionally, for Windows 8.☆29Updated 3 years ago
- A modding tool for Red Faction Guerilla Re-Mars-Tered☆37Updated 2 months ago
- HevEn is a small FPS/TPS game engine (for test purposes)☆14Updated 7 years ago
- Game Engine focused on finding expressive but simple ways to build any game☆20Updated 2 years ago
- ENGINE..... vrooooommm☆35Updated last month
- OpenGL Quake BSP viewer with Oculus Rift support☆35Updated 4 years ago
- Sample code for the Gemcutter game framework.☆13Updated 2 months ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated last year
- Lambda Game Engine☆24Updated 4 years ago
- Core libraries and utilities☆35Updated 2 years ago
- A free & modern multi-platform game development toolkit. It features low and high level engine systems, DirectX 11 and OpenGL support, co…☆48Updated 10 years ago
- Graph based GUI tool to automate system tasks☆23Updated last month
- Graphics Framework (engine) with modular architecture☆13Updated 6 years ago
- Quake III map and model renderer☆29Updated 8 years ago
- ☆20Updated 2 years ago
- Quake BSP renderer written in C++ and Vulkan☆93Updated 4 years ago
- ☆9Updated this week
- Simple software rasterizer with OpenGL-like interface☆32Updated 2 years ago
- RavEngine sample programs☆34Updated last month
- Learn to use CMake with Visual Studio 2017☆13Updated 6 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆21Updated last year
- Multithreaded CPU based path tracer built from scratch in C++☆25Updated 6 years ago
- ☆13Updated 8 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆54Updated 3 years ago
- Storm Engine 2 (modified RBDoom 3 BFG game engine)☆82Updated last year
- Simple radiosity engine written in C++ using Qt☆12Updated 12 years ago