pex-gl / pex-mathLinks
Array-based vector, quaternion and matrix math with utils for PEX.
☆17Updated last month
Alternatives and similar repositories for pex-math
Users that are interested in pex-math are comparing it to the libraries listed below
Sorting:
- loads a BMFont file in Node and the browser☆31Updated 10 months ago
- A browserify transform stream that optimizes your glslify shaders☆22Updated 11 years ago
- project 3D point into 2D window space☆10Updated 10 years ago
- Examples for the pex library☆25Updated 9 years ago
- glsl function for making cosine palettes☆34Updated 9 years ago
- 2D and 3D verlet integration☆76Updated 10 years ago
- Vertex based ambient occlusion calculation for meshes☆57Updated 8 years ago
- a high level "sprite" batch☆37Updated 9 years ago
- Minimalistic Immediate Mode GUI toolkit for WebGL☆84Updated 9 years ago
- Collection of experiments for the pex library☆44Updated 8 years ago
- gl-matrix's vec3, split into smaller pieces☆53Updated 2 weeks ago
- sync CSS 3D transformations to a WebGL scene☆33Updated 9 years ago
- Easily generate an environment map, or skybox, of Earth atmosphere given a 3D vector representing the direction of the sun.☆31Updated 2 years ago
- lowww webgl2 rendering engine☆24Updated 5 years ago
- Lightweight crowd simulation engine☆71Updated 5 years ago
- Centers vertices around a point.☆11Updated 2 years ago
- Generates a 3D lookAt matrix in GLSL☆29Updated 2 years ago
- the smoothstep() function☆28Updated 11 years ago
- Demo of mipmapping for voxel terrain☆66Updated 11 years ago
- Voxelizes a triangulated mesh into an ndarray☆34Updated 11 years ago
- Extrudes a shape along a path☆28Updated last year
- Reuse typed arrays☆76Updated 3 years ago
- adaptive and scalable 2D quadratic curves☆46Updated 10 years ago
- Given a signed distance function and ray, trace a scene to find the first point of intersection.☆36Updated 8 years ago
- An experimental voxel engine.☆47Updated 2 years ago
- Smooth minimum functions for GLSL☆42Updated 10 years ago
- A flexible wrapper for gl-vao and gl-buffer that you can use to set up renderable WebGL geometries from a variety of different formats.☆51Updated 6 years ago
- greedy rectangle packing algorithm☆38Updated 2 years ago
- Generates a ray for Shadertoy-style raycasting in GLSL☆23Updated 10 years ago
- Mini toy WebGL library☆23Updated 7 years ago