Shader languages support for VS Code
☆177Jul 3, 2024Updated last year
Alternatives and similar repositories for vscode-shader
Users that are interested in vscode-shader are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- VSCode extension to lint GLSL shading language files☆90Feb 12, 2026Updated 2 months ago
- GPU Path Tracer implemented with Compute Shaders in Unity 2019.1.7☆14Jun 24, 2019Updated 6 years ago
- HLSL / GLSL / WGSL extension for vscode☆60Updated this week
- ☆10Mar 24, 2018Updated 8 years ago
- OpenGL , Computer_Graph , rendering and Global illumination Real-time rendering Offline rendering☆13Oct 16, 2018Updated 7 years ago
- Serverless GPU API endpoints on Runpod - Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Mesh de-indexing utility☆24May 18, 2022Updated 3 years ago
- An extension for VS Code to provide ShaderLab language support☆22Nov 27, 2018Updated 7 years ago
- HLSL live preview for VSCode☆11Mar 24, 2019Updated 7 years ago
- ☆13May 5, 2021Updated 4 years ago
- A custom editor tool for unity that allows you to move transforms relative to the scene camera☆10May 19, 2021Updated 4 years ago
- A CubemapArray Import Pipeline for Unity 2019.3 and newer.☆17Nov 21, 2024Updated last year
- Quick openFrameworks project initiation for Visual Studio Code.☆15Oct 14, 2019Updated 6 years ago
- Live WebGL preview of GLSL shaders☆352Aug 12, 2024Updated last year
- Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8☆171Oct 17, 2022Updated 3 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- GLSL (OpenGL Shading Language) Syntax for Visual Studio Code☆33Nov 25, 2025Updated 4 months ago
- a c# offline ray tracer☆26Apr 29, 2018Updated 7 years ago
- Build by unite interface☆17Jul 14, 2016Updated 9 years ago
- Windows Registry Script (.reg) Language package for VSCode☆25Feb 28, 2026Updated last month
- A browserify transform stream that optimizes your glslify shaders☆22Aug 29, 2014Updated 11 years ago
- The Iris website☆14Feb 8, 2026Updated 2 months ago
- ☆24Nov 14, 2016Updated 9 years ago
- 🔡 List and compare a bunch of local fonts side-by-side☆13Apr 1, 2026Updated 2 weeks ago
- A Unity-Based GPU FFT Ocean☆15Dec 26, 2018Updated 7 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Voxelizing the scene by filling information into structured buffers of 8 different cascades and performing cone tracing to traverse throu…☆13Jul 6, 2017Updated 8 years ago
- Shadertoy-like live preview for GLSL shaders in Visual Studio Code☆690Mar 27, 2026Updated 2 weeks ago
- A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files☆628Apr 9, 2026Updated last week
- Utility to sign DXIL code after compilation☆22Feb 18, 2019Updated 7 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆562Dec 25, 2020Updated 5 years ago
- ☆17Sep 10, 2020Updated 5 years ago
- Flexible networking library for Unity☆12Apr 26, 2019Updated 6 years ago
- 📷 Object observation camera☆11May 20, 2016Updated 9 years ago
- git-hook☆11Feb 22, 2018Updated 8 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Fabric auxillary tools☆10Jun 24, 2021Updated 4 years ago
- This is a presentation and project on how to use the Shader Editor released with Unity 2018.1☆20Apr 16, 2019Updated 7 years ago
- ☆60Mar 23, 2020Updated 6 years ago
- 🌎 simple CLI to download images from Google Earth View☆15Jul 24, 2019Updated 6 years ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Aug 15, 2018Updated 7 years ago
- Regl base for webgl fluid simulations☆14May 12, 2018Updated 7 years ago
- JavaScript port of the path tracing algorithm from Peter Shirley's "Ray Tracing in One Weekend"☆11Jul 5, 2016Updated 9 years ago