omiroshn / Wolf3D
My own implementation of Wolfenstein 3D game using C language and self written engine on sdl
☆11Updated 5 years ago
Alternatives and similar repositories for Wolf3D:
Users that are interested in Wolf3D are comparing it to the libraries listed below
- ☆40Updated 4 years ago
- Wolfenstein 3D Game Engine implemented in java using only standard libraries (Java2D, AWT, Swing and Java Sound API), so no external libr…☆14Updated 2 years ago
- Wolf3D @ 42 - raycasting renderer☆7Updated 8 years ago
- First experiments to try to render the Doom WAD maps using only standard libraries. Test 004 - https://youtu.be/-6mePgg7gXE☆11Updated 2 years ago
- Doom or Duke Nukem like engine and game. doom-nukem project from 42☆17Updated 7 months ago
- School Project - Graphic - Raycasting Game☆13Updated 8 years ago
- Doom-style graphics engine in modern C++☆75Updated 11 months ago
- Pseudo-3D raycasting engine in C++17☆18Updated last year
- ☆150Updated last year
- A Doom Source Port based on SDL2☆26Updated last year
- Actua Soccer '96 (1996) by Gremlin Interactive.☆10Updated 4 years ago
- Retro graphics programming in 16bit style - using a modern tool-chain☆13Updated 2 years ago
- An enhanced Wolf3D-style JavaScript raycaster.☆24Updated 4 years ago
- A DOOM and Duke Nukem 3D style game with ray-casting, featuring a level editor and multiplayer from scratch in C☆63Updated 10 months ago
- Tricks of the Game Programming Gurus, 1994 (Andre Lamothe, John Ratcliff, Mark Seminatore, Denise Tyler) Windows port☆41Updated 5 months ago
- A Wolfenstein 3D style JavaScript Raycaster using the browser's HTML5 Canvas for rendering.☆23Updated last year
- Small Basic interpreter, written in C.☆20Updated 10 months ago
- A simple raycasting engine made with a lots of C and love☆22Updated 2 years ago
- Public software renderer being developed for fun by the King's Crook community.☆16Updated 10 months ago
- Collected source code to various old DOS raycaster-based FPSes.☆14Updated 8 years ago
- Sierra AGI (Adventure Game Interpreter) engine written in C#☆16Updated last year
- A minimalistic Chocolate Doom fork, made for educational purposes☆10Updated 7 years ago
- My first RayCaster with miniLibX, and beyond.☆10Updated last year
- Fixed up DOS version of Lary Myer's ACK-3D engine (1995) and some demo projects.☆19Updated 5 years ago
- A small 3D renderer based on raycasting and rasterizing☆14Updated last year
- ☆10Updated 6 months ago
- A simple raycasting demonstration using SDL2☆31Updated 4 years ago
- ES6 version of the raycaster framework☆20Updated 2 weeks ago
- A port of Lode Vandevenne's QuickCG to SDL2☆8Updated 2 years ago
- Wolfenstein 3D-style raycasting on Arduino☆18Updated 11 months ago