leonardo-ono / JavaWolf3DGameEngineLinks
Wolfenstein 3D Game Engine implemented in java using only standard libraries (Java2D, AWT, Swing and Java Sound API), so no external libraries is required. The current version supports only the Shareware version. Video: https://youtu.be/_-DBxbrOXPM
☆15Updated 3 years ago
Alternatives and similar repositories for JavaWolf3DGameEngine
Users that are interested in JavaWolf3DGameEngine are comparing it to the libraries listed below
Sorting:
- First experiments to try to render the Doom WAD maps using only standard libraries. Test 004 - https://youtu.be/-6mePgg7gXE☆11Updated 3 years ago
- Yet another very simple java 3D software renderer using only standard 2D libraries (Java2D, AWT & Swing), so no external libraries requir…☆28Updated 3 years ago
- Comanche's Voxel Space rendering algorithm written in C using SDL.☆17Updated 2 years ago
- An open source remake of Dangerous Dave, A 1988 DOS game.☆30Updated 2 weeks ago
- WinQuake/GLQuake-based source-port of game Quake☆19Updated 5 years ago
- ☆11Updated last year
- Fixed up DOS version of Lary Myer's ACK-3D engine (1995) and some demo projects.☆20Updated 6 years ago
- A portable fantasy console inspired by PICO-8 from Lexaloffle Games.☆17Updated 2 years ago
- A first person dungeon-crawler for DOS, written in C++, using software rendering and fixed point math☆57Updated 3 months ago
- VGA software renderer (mode 13h / mode X) written in C and x86 asm☆24Updated last year
- DOS Game Engine☆18Updated 8 years ago
- A remake of the classic '80s puzzle game!☆24Updated 3 weeks ago
- A 2.5D raycasting game engine written in C++, based upon lwmf and OpenGL!☆15Updated last year
- Hexen: Beyond Heretic (1995) by Raven Software☆52Updated 10 years ago
- 64-bit vesion of DOS game Tube (Bullfrog, 1994)☆18Updated last year
- Humongous Yaga engine reimplementation☆24Updated 3 years ago
- Reasonable emulator for a steadily less shitty fantasy computer. ROM sources are in https://github.com/Kawa-oneechan/Asspull3X-roms☆36Updated 6 months ago
- Wolfenstein 3D-style raycasting on Arduino☆18Updated last year
- Fixed Point Math in C++ for Playstation 1☆12Updated 2 years ago
- icculus.org's port of Ken Silverman's Build Engine☆17Updated 4 years ago
- Collected source code to various old DOS raycaster-based FPSes.☆14Updated 8 years ago
- Doom port for DOS☆46Updated 3 years ago
- Basic raycasting engine in C using SDL2.☆17Updated 5 years ago
- A "retro" C game development library, developed with Watcom C targeting MS-DOS and VGA Mode 13h.☆24Updated 5 years ago
- ☆49Updated 3 years ago
- Catacomb 2 source code☆71Updated 11 years ago
- Star Control II (1992) by Toys for Bob Inc.☆27Updated 10 years ago
- iD Software's TED5 level editor☆19Updated 11 years ago
- MSDOS code playground : VGA (Mode Y/Mode X)/8514, keyboard, Sound Blaster (DMA), Adlib, DJGPP, Watcom☆23Updated 2 years ago
- Carnivores Ice Age (2000) by Action Forms☆20Updated 7 years ago