leonardo-ono / JavaWolf3DGameEngineLinks
Wolfenstein 3D Game Engine implemented in java using only standard libraries (Java2D, AWT, Swing and Java Sound API), so no external libraries is required. The current version supports only the Shareware version. Video: https://youtu.be/_-DBxbrOXPM
☆14Updated 2 years ago
Alternatives and similar repositories for JavaWolf3DGameEngine
Users that are interested in JavaWolf3DGameEngine are comparing it to the libraries listed below
Sorting:
- First experiments to try to render the Doom WAD maps using only standard libraries. Test 004 - https://youtu.be/-6mePgg7gXE☆11Updated 2 years ago
- Yet another very simple java 3D software renderer using only standard 2D libraries (Java2D, AWT & Swing), so no external libraries requir…☆28Updated 2 years ago
- Fixed Point Math in C++ for Playstation 1☆12Updated last year
- Comanche's Voxel Space rendering algorithm written in C using SDL.☆17Updated last year
- Public software renderer being developed for fun by the King's Crook community.☆18Updated last year
- icculus.org's port of Ken Silverman's Build Engine☆14Updated 4 years ago
- Fixed up DOS version of Lary Myer's ACK-3D engine (1995) and some demo projects.☆20Updated 5 years ago
- DOS Game Engine☆18Updated 8 years ago
- WinQuake/GLQuake-based source-port of game Quake☆18Updated 4 years ago
- VGA software renderer (mode 13h / mode X) written in C and x86 asm☆23Updated 11 months ago
- Actua Soccer '96 (1996) by Gremlin Interactive.☆10Updated 4 years ago
- Qt6 AGI Studio - Editor for Sierra AGI games.☆16Updated 3 weeks ago
- 3dfx OpenGL stuff☆13Updated 2 years ago
- Yet another purist Doom port.☆10Updated 3 months ago
- KexLIB is a set of utilities, wrappers, render classes and more for the Kex engine☆17Updated 10 years ago
- A "retro" C game development library, developed with Watcom C targeting MS-DOS and VGA Mode 13h.☆24Updated 4 years ago
- Collected source code to various old DOS raycaster-based FPSes.☆14Updated 8 years ago
- A small 3D game engine geared towards developing retro games.☆14Updated 9 months ago
- Minimalist retro rendering library.☆10Updated 4 years ago
- MSDOS code playground : VGA (Mode Y/Mode X)/8514, keyboard, Sound Blaster (DMA), Adlib, DJGPP, Watcom☆23Updated 2 years ago
- ☆10Updated 9 months ago
- Loki Software's MPEG decoding library.☆20Updated last year
- Humongous Yaga engine reimplementation☆22Updated 3 years ago
- A 2.5D raycasting game engine written in C++, based upon lwmf and OpenGL!☆15Updated 8 months ago
- Sound engine that is suitable for video games and other multimedia applications.☆27Updated 9 months ago
- A remake of the classic '80s puzzle game!☆22Updated 3 weeks ago
- UI and drawing library with a small footprint written in C89☆13Updated 8 months ago
- C cross compiler toolchain targeting M68K and Z80 microprocessors. (NeoGeo/Mega Drive/Master System)☆16Updated 4 years ago
- An open source remake of Dangerous Dave, A 1988 DOS game.☆28Updated 9 months ago
- Reasonable emulator for a steadily less shitty fantasy computer. ROM sources are in https://github.com/Kawa-oneechan/Asspull3X-roms☆36Updated 2 months ago