leonardo-ono / JavaWolf3DGameEngineLinks
Wolfenstein 3D Game Engine implemented in java using only standard libraries (Java2D, AWT, Swing and Java Sound API), so no external libraries is required. The current version supports only the Shareware version. Video: https://youtu.be/_-DBxbrOXPM
☆14Updated 3 years ago
Alternatives and similar repositories for JavaWolf3DGameEngine
Users that are interested in JavaWolf3DGameEngine are comparing it to the libraries listed below
Sorting:
- First experiments to try to render the Doom WAD maps using only standard libraries. Test 004 - https://youtu.be/-6mePgg7gXE☆11Updated 2 years ago
- Yet another very simple java 3D software renderer using only standard 2D libraries (Java2D, AWT & Swing), so no external libraries requir…☆28Updated 3 years ago
- Fixed up DOS version of Lary Myer's ACK-3D engine (1995) and some demo projects.☆20Updated 5 years ago
- DOS Game Engine☆18Updated 8 years ago
- A portable fantasy console inspired by PICO-8 from Lexaloffle Games.☆16Updated 2 years ago
- Humongous Yaga engine reimplementation☆23Updated 3 years ago
- Comanche's Voxel Space rendering algorithm written in C using SDL.☆17Updated last year
- VGA software renderer (mode 13h / mode X) written in C and x86 asm☆23Updated last year
- WinQuake/GLQuake-based source-port of game Quake☆19Updated 4 years ago
- PTM (Programmable Tile Machine) is a "pseudo-8-bit fantasy computer" that you can program using a built-in programming language called PT…☆15Updated 5 months ago
- A first person dungeon-crawler for DOS, written in C++, using software rendering and fixed point math☆57Updated 3 weeks ago
- icculus.org's port of Ken Silverman's Build Engine☆14Updated 4 years ago
- A 2.5D raycasting game engine written in C++, based upon lwmf and OpenGL!☆15Updated 10 months ago
- An open source remake of Dangerous Dave, A 1988 DOS game.☆29Updated 11 months ago
- Doom port for DOS☆46Updated 3 years ago
- A remake of the classic '80s puzzle game!☆22Updated 2 months ago
- Minimal world engine for old computers. Scriptable NPCs, growable crops, editable maps, in glorious CGA (or VGA).☆26Updated 4 months ago
- Fixed Point Math in C++ for Playstation 1☆12Updated 2 years ago
- MSDOS code playground : VGA (Mode Y/Mode X)/8514, keyboard, Sound Blaster (DMA), Adlib, DJGPP, Watcom☆23Updated 2 years ago
- A small 3D game engine geared towards developing retro games.☆14Updated 11 months ago
- Collected source code to various old DOS raycaster-based FPSes.☆14Updated 8 years ago
- 3dfx OpenGL stuff☆13Updated 2 years ago
- ☆10Updated 11 months ago
- portable quake☆27Updated 7 months ago
- 64-bit vesion of DOS game Tube (Bullfrog, 1994)☆18Updated last year
- Secret in the Forest - a C-based text adventure game engine☆15Updated 7 years ago
- A "retro" C game development library, developed with Watcom C targeting MS-DOS and VGA Mode 13h.☆24Updated 5 years ago
- Wolfenstein 3D-style raycasting on Arduino☆18Updated last year
- Simple fantasy computer architecture☆41Updated 2 years ago
- Small 16-bit DOS library for use with OpenWatcom☆37Updated 4 months ago