Ilya3point999K / RALLinks
Single header fixed point software renderer
☆11Updated 4 months ago
Alternatives and similar repositories for RAL
Users that are interested in RAL are comparing it to the libraries listed below
Sorting:
- Public software renderer being developed for fun by the King's Crook community.☆18Updated last year
- Cross-platform code to play MIDI files through system facilities.☆21Updated last month
- VGA software renderer (mode 13h / mode X) written in C and x86 asm☆23Updated last year
- 3D software renderer written with a very old dialect of C for the Motorola 68000 processor.☆38Updated 2 years ago
- Single header CPU voxel renderer☆11Updated last year
- MP3 Player/Organizer☆48Updated last year
- Comanche's Voxel Space rendering algorithm written in C using SDL.☆17Updated last year
- An extension of Fabrice Bellard's TinyGL project☆17Updated last month
- A very fast and simple software renderer using only integers and fixed point math. PiSHi LE (PL) is a subset of the 3D software graphics …☆129Updated last year
- A small, fast, integer-only texture mapped software renderer optimized for a Motorola 68000 processor.☆25Updated 2 years ago
- The suckless FPS game☆51Updated 9 months ago
- A 3D game engine☆14Updated 4 months ago
- OpenGL-Like software rendering library☆77Updated 11 months ago
- Simple fantasy computer architecture☆41Updated 2 years ago
- ☆40Updated 2 months ago
- A simple, cross platform lightweight single-header gamepad library for handling controller input. With C89 support.☆26Updated 2 weeks ago
- Futuristic arcade racing game for DOS☆31Updated last year
- A "retro" C game development library, developed with Watcom C targeting MS-DOS and VGA Mode 13h.☆24Updated 5 years ago
- A WIP 3D retro game engine inspired by GoldSrc and Quake☆39Updated 2 weeks ago
- Single-Header CPU graphics library☆57Updated 4 months ago
- A C Game Engine☆38Updated last year
- ☆54Updated last week
- A first person dungeon-crawler for DOS, written in C++, using software rendering and fixed point math☆57Updated 2 months ago
- ☆22Updated last year
- Wolfenstein 3D-style raycasting on Arduino☆18Updated last year
- Small ANSI C library for turning ProTracker MOD files into playable PCM audio.☆113Updated 4 years ago
- Quake BSP map viewer using C++ and OpenGL☆16Updated 2 years ago
- Clean and bug-fixed Quake game code.☆38Updated 4 years ago
- Doom-style graphics engine in modern C++☆77Updated last year
- A code club for raylib library.☆30Updated 2 years ago