Ilya3point999K / RALLinks
Single header fixed point software renderer
☆14Updated 9 months ago
Alternatives and similar repositories for RAL
Users that are interested in RAL are comparing it to the libraries listed below
Sorting:
- VGA software renderer (mode 13h / mode X) written in C and x86 asm☆24Updated last year
- A 3D software renderer with a simple API.☆36Updated 3 years ago
- Public software renderer being developed for fun by the King's Crook community.☆19Updated last year
- A small, fast, integer-only texture mapped software renderer optimized for a Motorola 68000 processor.☆25Updated 3 years ago
- Example/POC of using BRender v1.1.2 with SDL2☆10Updated 3 years ago
- MP3 Player/Organizer☆50Updated 2 years ago
- Single header CPU voxel renderer☆11Updated last year
- An extension of Fabrice Bellard's TinyGL project☆19Updated 5 months ago
- A 3D game engine☆14Updated 9 months ago
- 3D software renderer written with a very old dialect of C for the Motorola 68000 processor.☆39Updated 3 years ago
- Cross-platform code to play MIDI files through system facilities.☆21Updated last month
- Comanche's Voxel Space rendering algorithm written in C using SDL.☆17Updated 2 years ago
- OpenGL-Like software rendering library☆85Updated 2 months ago
- The suckless FPS game☆52Updated last year
- Futuristic arcade racing game for DOS☆33Updated last year
- Simple fantasy computer architecture☆41Updated 3 years ago
- small immediate-mode UI library with a focus on design and animation☆94Updated last month
- A first person dungeon-crawler for DOS, written in C++, using software rendering and fixed point math☆57Updated 4 months ago
- A very fast and simple software renderer using only integers and fixed point math. PiSHi LE (PL) is a subset of the 3D software graphics …☆140Updated last year
- Small ANSI C library for turning ProTracker MOD files into playable PCM audio.☆115Updated 4 years ago
- A "retro" C game development library, developed with Watcom C targeting MS-DOS and VGA Mode 13h.☆25Updated 5 years ago
- ☆43Updated last month
- A simple, cross platform lightweight single-header gamepad library for handling controller input. With C89 support.☆42Updated last month
- A minimalist 3D game engine in C using raylib.☆31Updated last week
- Wolfenstein 3D-style raycasting on Arduino☆18Updated last year
- The Quite OK Package Format☆114Updated last year
- Skeleton and Pose based 3D Animation System for RayLib☆40Updated 4 months ago
- A small collection of demos using SDL2☆22Updated 2 years ago
- Single-Header CPU graphics library☆69Updated 9 months ago
- Another World/Out of This World engine reimplementation (with debugger)☆26Updated 5 months ago