Ilya3point999K / RALLinks
Single header fixed point software renderer
☆14Updated 9 months ago
Alternatives and similar repositories for RAL
Users that are interested in RAL are comparing it to the libraries listed below
Sorting:
- A 3D software renderer with a simple API.☆37Updated 3 years ago
- 3D software renderer written with a very old dialect of C for the Motorola 68000 processor.☆39Updated 3 years ago
- Cross-platform code to play MIDI files through system facilities.☆23Updated 2 months ago
- Single header CPU voxel renderer☆11Updated last year
- VGA software renderer (mode 13h / mode X) written in C and x86 asm☆25Updated last year
- Public software renderer being developed for fun by the King's Crook community.☆19Updated last year
- An extension of Fabrice Bellard's TinyGL project☆19Updated 6 months ago
- A 3D game engine☆15Updated 10 months ago
- MP3 Player/Organizer☆50Updated 2 years ago
- OpenGL-Like software rendering library☆85Updated 3 months ago
- The suckless FPS game☆52Updated last year
- Example/POC of using BRender v1.1.2 with SDL2☆10Updated 3 years ago
- A small, fast, integer-only texture mapped software renderer optimized for a Motorola 68000 processor.☆25Updated 3 years ago
- A very fast and simple software renderer using only integers and fixed point math. PiSHi LE (PL) is a subset of the 3D software graphics …☆141Updated last year
- Futuristic arcade racing game for DOS☆33Updated last year
- Comanche's Voxel Space rendering algorithm written in C using SDL.☆17Updated 2 years ago
- Small ANSI C library for turning ProTracker MOD files into playable PCM audio.☆115Updated 4 years ago
- Simple fantasy computer architecture☆41Updated 3 years ago
- A simple, cross platform lightweight single-header gamepad library for handling controller input. With C89 support.☆44Updated 3 weeks ago
- Wolfenstein 3D-style raycasting on Arduino☆18Updated last year
- Suckless PD 3D software rasterizer☆46Updated last year
- ☆44Updated last month
- A first person dungeon-crawler for DOS, written in C++, using software rendering and fixed point math☆57Updated 5 months ago
- A "retro" C game development library, developed with Watcom C targeting MS-DOS and VGA Mode 13h.☆25Updated 5 years ago
- small immediate-mode UI library with a focus on design and animation☆95Updated last month
- A small collection of demos using SDL2☆22Updated 2 years ago
- DOOM ported to the dos-like framework☆54Updated 7 months ago
- A neat, portable, realtime 3D rendering library.☆37Updated 2 months ago
- ☆23Updated last year
- A simple Voxel Space implementation implementing velocity, acceleration, pitch, camera roll, and night vision mode.☆32Updated 2 years ago