erysdren / plush
A neat, portable, realtime 3D rendering library.
☆13Updated 5 months ago
Alternatives and similar repositories for plush:
Users that are interested in plush are comparing it to the libraries listed below
- UI and drawing library with a small footprint written in C89☆13Updated 5 months ago
- VGA software renderer (mode 13h / mode X) written in C and x86 asm☆22Updated 7 months ago
- A first person dungeon-crawler for DOS, written in C++, using software rendering and fixed point math☆57Updated 2 years ago
- Tiny C Compiler - The Smallest ANSI C compiler☆16Updated last year
- Fixed up DOS version of Lary Myer's ACK-3D engine (1995) and some demo projects.☆18Updated 5 years ago
- Spinning 3D cube in VGA Mode 13h☆47Updated 2 weeks ago
- 3D software renderer written with a very old dialect of C for the Motorola 68000 processor.☆36Updated 2 years ago
- Another World/Out of This World engine reimplementation (with debugger)☆26Updated last month
- Minimal world engine for old computers. Scriptable NPCs, growable crops, editable maps, in glorious CGA (or VGA).☆26Updated last year
- Simple fantasy computer architecture☆40Updated 2 years ago
- Comanche's Voxel Space rendering algorithm written in C using SDL.☆17Updated last year
- A "retro" C game development library, developed with Watcom C targeting MS-DOS and VGA Mode 13h.☆24Updated 4 years ago
- MSDOS code playground : VGA (Mode Y/Mode X)/8514, keyboard, Sound Blaster (DMA), Adlib, DJGPP, Watcom☆24Updated last year
- Top-down shooter mod for Quake, via the FTEQW sourceport and CSQC.☆14Updated 2 months ago
- Futuristic arcade racing game for DOS☆29Updated last year
- Bootloader for 16-bit .COM and .EXE executables☆30Updated 5 years ago
- DOS Game Engine☆18Updated 7 years ago
- Hackipedia DOSLIB2, a general collection of useful libraries and code for writing MS-DOS applications (2nd try)☆46Updated 2 years ago
- Fixed Point Math in C++ for Playstation 1☆12Updated last year
- A small, fast, integer-only texture mapped software renderer optimized for a Motorola 68000 processor.☆23Updated 2 years ago
- Generate the default VGA 256-color palette.☆24Updated 7 years ago
- A 3D game engine☆13Updated 3 months ago
- Doom-style graphics engine in modern C++☆75Updated 10 months ago
- Public software renderer being developed for fun by the King's Crook community.☆15Updated 9 months ago
- A basic project template for using Watcom C/C++ tools with Visual Studio Code☆21Updated 7 months ago
- A VGA ROM font editor & library for QB64-PE☆14Updated 3 months ago
- 3dfx OpenGL stuff☆13Updated 2 years ago
- Wrappers for QB64!☆7Updated 2 years ago
- The suckless FPS game☆47Updated 4 months ago
- DOOM ported to the dos-like framework☆52Updated last year