erysdren / plushLinks
A neat, portable, realtime 3D rendering library.
☆13Updated 7 months ago
Alternatives and similar repositories for plush
Users that are interested in plush are comparing it to the libraries listed below
Sorting:
- UI and drawing library with a small footprint written in C89☆13Updated 7 months ago
- Cross-platform code to play MIDI files through system facilities.☆17Updated last month
- Single header fixed point software renderer☆11Updated last month
- Raytracer for DOS written in C☆17Updated 4 years ago
- 3D software renderer written with a very old dialect of C for the Motorola 68000 processor.☆36Updated 2 years ago
- An extension of Fabrice Bellard's TinyGL project☆15Updated 8 months ago
- VGA software renderer (mode 13h / mode X) written in C and x86 asm☆22Updated 9 months ago
- Another World/Out of This World engine reimplementation (with debugger)☆26Updated 3 months ago
- Minimal world engine for old computers. Scriptable NPCs, growable crops, editable maps, in glorious CGA (or VGA).☆26Updated 3 weeks ago
- Spinning 3D cube in VGA Mode 13h☆48Updated this week
- A small, fast, integer-only texture mapped software renderer optimized for a Motorola 68000 processor.☆23Updated 2 years ago
- MSDOS code playground : VGA (Mode Y/Mode X)/8514, keyboard, Sound Blaster (DMA), Adlib, DJGPP, Watcom☆24Updated 2 years ago
- Simple fantasy computer architecture☆40Updated 2 years ago
- Fixed up DOS version of Lary Myer's ACK-3D engine (1995) and some demo projects.☆19Updated 5 years ago
- Fixed Point Math in C++ for Playstation 1☆12Updated last year
- Comanche's Voxel Space rendering algorithm written in C using SDL.☆17Updated last year
- DOOM ported to the dos-like framework☆54Updated last year
- Bootloader for 16-bit .COM and .EXE executables☆30Updated 5 years ago
- ☆10Updated 7 months ago
- A first person dungeon-crawler for DOS, written in C++, using software rendering and fixed point math☆57Updated 2 years ago
- DOS Game Engine☆18Updated 8 years ago
- Public software renderer being developed for fun by the King's Crook community.☆17Updated last year
- icculus.org's port of Ken Silverman's Build Engine☆13Updated 3 years ago
- Reasonable emulator for a steadily less shitty fantasy computer. ROM sources are in https://github.com/Kawa-oneechan/Asspull3X-roms☆36Updated 3 weeks ago
- Collected source code to various old DOS raycaster-based FPSes.☆14Updated 8 years ago
- A "retro" C game development library, developed with Watcom C targeting MS-DOS and VGA Mode 13h.☆25Updated 4 years ago
- A code club for raylib library.☆29Updated 2 years ago
- Futuristic arcade racing game for DOS☆30Updated last year
- 3dfx OpenGL stuff☆13Updated 2 years ago
- Raylib and C project template with hot-reload architecture☆20Updated 4 years ago