oculus-samples / Unreal-OcclusionSample
This sample demonstrates objects occlusion functionality. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
☆9Updated this week
Alternatives and similar repositories for Unreal-OcclusionSample:
Users that are interested in Unreal-OcclusionSample are comparing it to the libraries listed below
- This Unreal sample demonstrates how to implement hand tracking to enable users to interact with objects in the physics system. In this sa…☆18Updated this week
- Spatial anchors are world-locked frames of reference you can use as origin points to position content that can persist across sessions. T…☆19Updated this week
- The Shared Spatial Anchors sample project demonstrates the capabilities of the Spatial Anchors system. This sample project also provides …☆19Updated this week
- This Unreal sample demonstrates how to implement hand gesture recognition. The Oculus SDK and other supporting material is subject to the…☆28Updated this week
- Oculus showcase demonstrating how to use Vulkan subpasses to implement performant tonemapping for color grading LUTs, day-night cycle, fa…☆27Updated 5 months ago
- This Unreal sample demonstrates the Passthrough functionality provided by Meta Quest headsets.The Oculus SDK and other supporting materia…☆32Updated this week
- This sample demonstrates the usage of Scene in Unreal Engine. Though its main feature is related to Scene, it also uses a quad-layer to r…☆18Updated this week
- This Unreal sample illustrates how hand tracking is implemented. The Oculus SDK and other supporting material is subject to the Oculus pr…☆19Updated this week
- Body, Eye and Face Tracking code sample.☆31Updated this week
- This sample demonstrates a range of different locomotion and interaction types for VR. The Oculus SDK and other supporting material is su…☆12Updated this week
- This Unreal sample illustrates how to implement colocation. The Oculus SDK and other supporting material is subject to the Oculus proprie…☆10Updated this week
- Phanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrates how to use Meshes. The Oculus SDK and other supporti…☆66Updated 3 months ago
- This sample demonstrates range of Oculus rendering techniques in Unreal game.The Oculus SDK and other supporting material is subject to t…☆10Updated this week
- Ready Player Me Unreal SDK☆24Updated last month
- Starter project for tethered PCVR passthrough with Meta headsets☆16Updated 11 months ago
- Plugin for Unreal Engine 5, that uses the Azure Kinect DK for motion capture and body tracking.☆23Updated last year
- Oculus showcase of hand tracking based interactions in Unreal.☆190Updated this week
- This is a free Unreal Engine project☆43Updated last year
- Oculus multiplayer showcase demonstrating basic multiplayer functionality in Unreal, including Oculus Platform Social APIs, Photon as the…☆148Updated 4 months ago
- This project showcases how to get Passthrough in MRTK 3 with the Oculus Intergration.☆13Updated last year
- An example project that combines the VRE example project with DragonIK 3-point IK solving.☆26Updated 8 months ago
- A mixed reality multiplayer game for Oculus Quest 3☆34Updated this week
- A Unity Template that serves as a starting point for a Meta Quest 2 Project.☆9Updated 5 months ago
- MRUK ("Mixed Reality Utility Kit") provides a rich set of utilities/tools on top of Scene API to perform common operations when building …☆13Updated this week
- Spirit Sling is a social mixed reality (MR) app created to show developers how to build exciting tabletop games that give users a reason …☆21Updated 2 months ago
- Video:☆11Updated 4 years ago
- This is a sample implementation of mixed reality passthrough multiplayer handracking in the Quest 2 utilizing Unity, Mixed Reality Toolki…☆28Updated last year
- ☆30Updated last month
- Grasping system for interaction in VR implemented in Unreal Engine☆52Updated 3 years ago
- ☆15Updated 3 months ago