oculus-samples / Unreal-GraphicsShowcase
Oculus showcase demonstrating how to use Vulkan subpasses to implement performant tonemapping for color grading LUTs, day-night cycle, fade in / fade out, and vignette effects.
☆30Updated last month
Alternatives and similar repositories for Unreal-GraphicsShowcase:
Users that are interested in Unreal-GraphicsShowcase are comparing it to the libraries listed below
- This Unreal sample demonstrates how to implement hand tracking to enable users to interact with objects in the physics system. In this sa…☆19Updated this week
- This sample demonstrates range of Oculus rendering techniques in Unreal game.The Oculus SDK and other supporting material is subject to t…☆14Updated this week
- Spatial anchors are world-locked frames of reference you can use as origin points to position content that can persist across sessions. T…☆19Updated this week
- This sample demonstrates objects occlusion functionality. The Oculus SDK and other supporting material is subject to the Oculus proprieta…☆10Updated this week
- Phanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrates how to use Meshes. The Oculus SDK and other supporti…☆69Updated 5 months ago
- This Unreal sample demonstrates how to implement hand gesture recognition. The Oculus SDK and other supporting material is subject to the…☆32Updated this week
- MRUK ("Mixed Reality Utility Kit") provides a rich set of utilities/tools on top of Scene API to perform common operations when building …☆24Updated this week
- This Unreal sample illustrates how hand tracking is implemented. The Oculus SDK and other supporting material is subject to the Oculus pr…☆20Updated this week
- The Shared Spatial Anchors sample project demonstrates the capabilities of the Spatial Anchors system. This sample project also provides …☆19Updated this week
- Video:☆11Updated 5 years ago
- This Unreal sample illustrates how to implement colocation. The Oculus SDK and other supporting material is subject to the Oculus proprie…☆10Updated this week
- This sample demonstrates the usage of Scene in Unreal Engine. Though its main feature is related to Scene, it also uses a quad-layer to r…☆20Updated this week
- Body, Eye and Face Tracking code sample.☆33Updated this week
- An example project that combines the VRE example project with DragonIK 3-point IK solving.☆26Updated last month
- Plug-and-play VR comfort for Unreal Engine 4.☆43Updated 3 years ago
- This Unreal sample demonstrates the Passthrough functionality provided by Meta Quest headsets.The Oculus SDK and other supporting materia…☆34Updated this week
- Unreal Engine implementation of the fake volumetric glow / flare effect from Doom 3 (FlareDeform).☆90Updated last year
- Oculus multiplayer showcase demonstrating basic multiplayer functionality in Unreal, including Oculus Platform Social APIs, Photon as the…☆149Updated last month
- GlowingQuad examples based on UE 4.27 VR Template☆20Updated 2 years ago
- ☆60Updated 3 years ago
- UE4 LIVELINK & INPUT SYSTEM PLUGIN FOR STEAMVR KNUCKLES☆21Updated 5 years ago
- OpenAI Plugin for Unreal Engine☆17Updated 2 years ago
- Collection of Unreal Engine 5 visual effects I made. the aim of this project is to cover "patterns of how to implement" , and it's an exp…☆68Updated last year
- This is an Unreal Engine 5 template for VR Headsets with motion controllers. It features dynamic hands, touch screens, grabbable objects,…☆52Updated 2 years ago
- Photon Cloud API Unreal Plugin Examples☆22Updated 4 months ago
- Recreation of Dishonored's Blink ability in Unreal Engine.☆38Updated last year
- FX Mesh Generator #UE5☆45Updated 2 years ago
- Spline Movement Unreal Engine☆21Updated 5 years ago
- An example showing a system to apply inverse kinematics to the UE4 Default hand (UE4.21).☆18Updated 6 years ago
- async node to create ovr frame sequences during runtime☆45Updated 3 years ago