oculus-samples / Unreal-CoLocationHS
This Unreal sample illustrates how to implement colocation. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
☆10Updated last month
Alternatives and similar repositories for Unreal-CoLocationHS:
Users that are interested in Unreal-CoLocationHS are comparing it to the libraries listed below
- This Unreal sample demonstrates how to implement hand tracking to enable users to interact with objects in the physics system. In this sa…☆19Updated last month
- Spatial anchors are world-locked frames of reference you can use as origin points to position content that can persist across sessions. T…☆19Updated last month
- The Shared Spatial Anchors sample project demonstrates the capabilities of the Spatial Anchors system. This sample project also provides …☆19Updated last month
- This Unreal sample demonstrates how to implement hand gesture recognition. The Oculus SDK and other supporting material is subject to the…☆31Updated last month
- This Unreal sample illustrates how hand tracking is implemented. The Oculus SDK and other supporting material is subject to the Oculus pr…☆20Updated last month
- Phanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrates how to use Meshes. The Oculus SDK and other supporti…☆69Updated 5 months ago
- This Unreal sample demonstrates the Passthrough functionality provided by Meta Quest headsets.The Oculus SDK and other supporting materia…☆32Updated last month
- This sample demonstrates objects occlusion functionality. The Oculus SDK and other supporting material is subject to the Oculus proprieta…☆10Updated last month
- This sample demonstrates the usage of Scene in Unreal Engine. Though its main feature is related to Scene, it also uses a quad-layer to r…☆20Updated last month
- Oculus showcase demonstrating how to use Vulkan subpasses to implement performant tonemapping for color grading LUTs, day-night cycle, fa…☆28Updated 2 weeks ago
- This sample demonstrates range of Oculus rendering techniques in Unreal game.The Oculus SDK and other supporting material is subject to t…☆13Updated last month
- Body, Eye and Face Tracking code sample.☆32Updated last month
- This sample demonstrates a range of different locomotion and interaction types for VR. The Oculus SDK and other supporting material is su…☆12Updated last month
- Oculus multiplayer showcase demonstrating basic multiplayer functionality in Unreal, including Oculus Platform Social APIs, Photon as the…☆149Updated 2 weeks ago
- MRUK ("Mixed Reality Utility Kit") provides a rich set of utilities/tools on top of Scene API to perform common operations when building …☆20Updated last month
- A fun, interactive, HoloLens 2 experience built with Unreal Engine and Mixed Reality UX Tools☆52Updated 3 years ago
- Video:☆11Updated 4 years ago
- Oculus showcase of hand tracking based interactions in Unreal.☆193Updated 2 weeks ago
- How to optimise VR performance☆27Updated last year
- Plug-and-play VR comfort for Unreal Engine 4.☆43Updated 3 years ago
- Graphics tools and components for developing Mixed Reality applications in Unreal Engine.☆113Updated 5 months ago
- ☆20Updated last year
- A collection of mixed reality samples built with Unreal Engine 4☆79Updated 3 years ago
- An Unreal Engine 4 plugin for the new Oculus Quest hands tracking. To tie us over till Oculus's official release.☆112Updated 3 years ago
- An Unreal Engine 4 plugin featuring a library of 300+ Blueprint nodes for Oculus Platform functions.☆27Updated 3 years ago
- Ready Player Me Unreal SDK☆26Updated 3 months ago
- Grasping system for interaction in VR implemented in Unreal Engine☆52Updated 4 years ago
- A sample to create your own Unreal Passthrough Project for Meta Quest 3, Meta Quest Pro. Works with Meta Quest 2 but it is not recommende…☆60Updated last year
- XR Toolkit course supplemental source code examples and MVP project☆13Updated last year
- Starter project for tethered PCVR passthrough with Meta headsets☆16Updated last year