oculus-samples / Unreal-Phanto
Phanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrates how to use Meshes. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
☆69Updated 5 months ago
Alternatives and similar repositories for Unreal-Phanto:
Users that are interested in Unreal-Phanto are comparing it to the libraries listed below
- This Unreal sample demonstrates how to implement hand gesture recognition. The Oculus SDK and other supporting material is subject to the…☆31Updated last month
- This Unreal sample demonstrates how to implement hand tracking to enable users to interact with objects in the physics system. In this sa…☆19Updated last month
- Oculus multiplayer showcase demonstrating basic multiplayer functionality in Unreal, including Oculus Platform Social APIs, Photon as the…☆149Updated 2 weeks ago
- Spatial anchors are world-locked frames of reference you can use as origin points to position content that can persist across sessions. T…☆19Updated last month
- This Unreal sample illustrates how hand tracking is implemented. The Oculus SDK and other supporting material is subject to the Oculus pr…☆20Updated last month
- This Unreal sample demonstrates the Passthrough functionality provided by Meta Quest headsets.The Oculus SDK and other supporting materia…☆32Updated last month
- Oculus showcase of hand tracking based interactions in Unreal.☆193Updated 2 weeks ago
- Oculus showcase demonstrating how to use Vulkan subpasses to implement performant tonemapping for color grading LUTs, day-night cycle, fa…☆28Updated 2 weeks ago
- Body, Eye and Face Tracking code sample.☆32Updated last month
- The Shared Spatial Anchors sample project demonstrates the capabilities of the Spatial Anchors system. This sample project also provides …☆19Updated last month
- This sample demonstrates the usage of Scene in Unreal Engine. Though its main feature is related to Scene, it also uses a quad-layer to r…☆20Updated last month
- This sample demonstrates range of Oculus rendering techniques in Unreal game.The Oculus SDK and other supporting material is subject to t…☆13Updated last month
- This Unreal sample illustrates how to implement colocation. The Oculus SDK and other supporting material is subject to the Oculus proprie…☆10Updated last month
- This sample demonstrates objects occlusion functionality. The Oculus SDK and other supporting material is subject to the Oculus proprieta…☆10Updated last month
- An Unreal Engine 4 plugin for the new Oculus Quest hands tracking. To tie us over till Oculus's official release.☆112Updated 3 years ago
- MRUK ("Mixed Reality Utility Kit") provides a rich set of utilities/tools on top of Scene API to perform common operations when building …☆20Updated last month
- An Unreal Engine 4 plugin featuring a library of 300+ Blueprint nodes for Oculus Platform functions.☆27Updated 3 years ago
- Plug-and-play VR comfort for Unreal Engine 4.☆43Updated 3 years ago
- Upper Body IK is an implementation inspired by Mathias Parger's Master thesis.☆127Updated 5 months ago
- This is an Unreal Engine 5 template for VR Headsets with motion controllers. It features dynamic hands, touch screens, grabbable objects,…☆52Updated 2 years ago
- Graphics tools and components for developing Mixed Reality applications in Unreal Engine.☆113Updated 5 months ago
- Ready Player Me Unreal SDK☆26Updated 3 months ago
- A template for creating your own MetaHuman VR shows☆17Updated last year
- Video:☆11Updated 4 years ago
- An example project that combines the VRE example project with DragonIK 3-point IK solving.☆26Updated last month
- This is a free Unreal Engine project☆43Updated last year
- An unreal engine plugin for simulating a full body with finger IK in virtual reality.☆53Updated 2 years ago
- Plugin for Unreal Engine 5, that uses the Azure Kinect DK for motion capture and body tracking.☆25Updated last year
- A better updated VR IK example project that demonstrates the use of DragonIK for VR 3-point IK. This project is built in UE5, and the exa…☆14Updated 8 months ago
- Sample project of a full-IK VR setup for Vive on UE4☆29Updated 4 years ago