haroonalhitary / HW_AttractionForce_Git
This is a free Unreal Engine project
☆43Updated 9 months ago
Related projects: ⓘ
- Package for importing and auto setup of Character Creator (3 & 4) and iClone (7 & 8) character exports for Unity URP Pipeline.☆103Updated last month
- Phanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrates how to use Meshes. The Oculus SDK and other supporti…☆53Updated 3 months ago
- iClone / Character Creator / ActorCore Auto Setup for Unity Script☆77Updated 2 years ago
- software to pack textures into image RGBA channels☆26Updated 2 years ago
- Drecon implementation☆104Updated last year
- ☆18Updated last year
- Package for importing and auto setup of Character Creator (3 & 4) and iClone (7 & 8) character exports for Unity HDRP Pipeline.☆130Updated last month
- Package for importing and auto setup of Character Creator (3 & 4) and iClone (7 & 8) character exports for Unity Built-in (3D) Pipeline.☆66Updated last month
- Oculus showcase demonstrating how to use Vulkan subpasses to implement performant tonemapping for color grading LUTs, day-night cycle, fa…☆26Updated 3 weeks ago
- This Unreal sample demonstrates how to implement hand tracking to enable users to interact with objects in the physics system. In this sa…☆15Updated last month
- Grasping system for interaction in VR implemented in Unreal Engine☆52Updated 3 years ago
- Video:☆11Updated 4 years ago
- UE4 and Unity plugin to automatically add rubble in the nooks and crannies of your scene☆164Updated 5 years ago
- A fully procedural approach to humanoïd animation☆110Updated 3 years ago
- This sample demonstrates objects occlusion functionality. The Oculus SDK and other supporting material is subject to the Oculus proprieta…☆8Updated last month
- Stylized Post Process for Unreal Engine 5☆134Updated 8 months ago
- This Unreal sample demonstrates how to implement hand gesture recognition. The Oculus SDK and other supporting material is subject to the…☆20Updated last month
- A selection of materials that covers most (if not all) surfaces☆48Updated last year
- ☆80Updated 3 months ago
- ☆107Updated 2 years ago
- Pivot baking in unity☆116Updated 3 years ago
- ☆76Updated 6 years ago
- Spatial anchors are world-locked frames of reference you can use as origin points to position content that can persist across sessions. T…☆15Updated last month
- ☆66Updated 2 years ago
- How to optimise VR performance☆21Updated last year
- A repository for my '10 shaders in 10 minutes' project.☆77Updated last year
- Unreal Engine implementation of the fake volumetric glow / flare effect from Doom 3 (FlareDeform).☆88Updated 7 months ago
- Testbed for Unity Shader Graph☆36Updated 2 years ago
- ☆92Updated last year
- UE4 blueprint nodes to work with Quaternions☆27Updated 2 years ago