oculus-samples / Unreal-HandPoseShowcaseLinks
This Unreal sample demonstrates how to implement hand gesture recognition. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
☆43Updated 3 weeks ago
Alternatives and similar repositories for Unreal-HandPoseShowcase
Users that are interested in Unreal-HandPoseShowcase are comparing it to the libraries listed below
Sorting:
- This Unreal sample demonstrates how to implement hand tracking to enable users to interact with objects in the physics system. In this sa…☆20Updated 3 weeks ago
- Phanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrates how to use Meshes. The Oculus SDK and other supporti…☆79Updated last week
- Body, Eye and Face Tracking code sample.☆44Updated 3 weeks ago
- Spatial anchors are world-locked frames of reference you can use as origin points to position content that can persist across sessions. T …☆21Updated 3 weeks ago
- The Shared Spatial Anchors sample project demonstrates the capabilities of the Spatial Anchors system. This sample project also provides …☆20Updated 3 weeks ago
- This sample demonstrates range of Oculus rendering techniques in Unreal game.The Oculus SDK and other supporting material is subject to t…☆15Updated 3 weeks ago
- This Unreal sample illustrates how hand tracking is implemented. The Oculus SDK and other supporting material is subject to the Oculus pr…☆20Updated 3 weeks ago
- This sample demonstrates the usage of Scene in Unreal Engine. Though its main feature is related to Scene, it also uses a quad-layer to r…☆23Updated 9 months ago
- Oculus showcase demonstrating how to use Vulkan subpasses to implement performant tonemapping for color grading LUTs, day-night cycle, fa…☆38Updated 7 months ago
- This Unreal sample demonstrates the Passthrough functionality provided by Meta Quest headsets.The Oculus SDK and other supporting materia…☆43Updated 3 weeks ago
- Plugin for Unreal Engine 5, that uses the Azure Kinect DK for motion capture and body tracking.☆32Updated 2 years ago
- Ready Player Me Unreal SDK☆24Updated 5 months ago
- MRUK ("Mixed Reality Utility Kit") provides a rich set of utilities/tools on top of Scene API to perform common operations when building …☆35Updated 3 weeks ago
- This sample demonstrates a range of different locomotion and interaction types for VR. The Oculus SDK and other supporting material is su…☆18Updated 3 weeks ago
- ReadyPlayerMe integration into UE5 examples☆78Updated last year
- This sample demonstrates objects occlusion functionality. The Oculus SDK and other supporting material is subject to the Oculus proprieta…☆10Updated 3 weeks ago
- This Unreal sample illustrates how to implement colocation. The Oculus SDK and other supporting material is subject to the Oculus proprie…☆12Updated 3 weeks ago
- An example project that combines the VRE example project with DragonIK 3-point IK solving.☆27Updated last month
- Photon Cloud API Unreal Plugin Examples☆26Updated 2 months ago
- async node to create ovr frame sequences during runtime☆45Updated 4 years ago
- Oculus showcase of hand tracking based interactions in Unreal.☆207Updated last week
- ZED plugin and examples for Unreal Engine 5 (Standard Engine)☆90Updated 2 weeks ago
- OpenAI Plugin for Unreal Engine☆21Updated 2 years ago
- UE5 plugin and sample project to receive data from MocapForAll☆37Updated 3 years ago
- Unreal Engine tools for baking Skeletal Mesh animation into textures to animate meshes through the material shader☆18Updated 6 months ago
- Oculus multiplayer showcase demonstrating basic multiplayer functionality in Unreal, including Oculus Platform Social APIs, Photon as the…☆158Updated 2 months ago
- This sample app demonstrates a shared scene experience based on Shared Spatial Anchors, Scene, and Passthrough in Unreal.The Oculus SDK a…☆13Updated 3 weeks ago
- Grasping system for interaction in VR implemented in Unreal Engine☆53Updated 4 years ago
- ☆30Updated 3 years ago
- Upper Body IK is an implementation inspired by Mathias Parger's Master thesis.☆131Updated last year