oculus-samples / Unreal-HandsTrainSample
This Unreal sample demonstrates how to implement hand tracking to enable users to interact with objects in the physics system. In this sample, users can use their hands to interact with near or distant objects and perform actions that affect the scene. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
☆19Updated last month
Alternatives and similar repositories for Unreal-HandsTrainSample:
Users that are interested in Unreal-HandsTrainSample are comparing it to the libraries listed below
- This Unreal sample demonstrates how to implement hand gesture recognition. The Oculus SDK and other supporting material is subject to the…☆34Updated last month
- Spatial anchors are world-locked frames of reference you can use as origin points to position content that can persist across sessions. T…☆19Updated last month
- The Shared Spatial Anchors sample project demonstrates the capabilities of the Spatial Anchors system. This sample project also provides …☆19Updated last month
- This Unreal sample illustrates how hand tracking is implemented. The Oculus SDK and other supporting material is subject to the Oculus pr…☆21Updated last month
- This sample demonstrates range of Oculus rendering techniques in Unreal game.The Oculus SDK and other supporting material is subject to t…☆14Updated last month
- This sample demonstrates objects occlusion functionality. The Oculus SDK and other supporting material is subject to the Oculus proprieta…☆10Updated last month
- This Unreal sample illustrates how to implement colocation. The Oculus SDK and other supporting material is subject to the Oculus proprie…☆12Updated last month
- Body, Eye and Face Tracking code sample.☆34Updated last month
- Phanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrates how to use Meshes. The Oculus SDK and other supporti…☆72Updated 6 months ago
- Oculus showcase demonstrating how to use Vulkan subpasses to implement performant tonemapping for color grading LUTs, day-night cycle, fa…☆32Updated 2 months ago
- This sample demonstrates the usage of Scene in Unreal Engine. Though its main feature is related to Scene, it also uses a quad-layer to r…☆21Updated last month
- This sample demonstrates a range of different locomotion and interaction types for VR. The Oculus SDK and other supporting material is su…☆12Updated last month
- MRUK ("Mixed Reality Utility Kit") provides a rich set of utilities/tools on top of Scene API to perform common operations when building …☆25Updated last month
- This Unreal sample demonstrates the Passthrough functionality provided by Meta Quest headsets.The Oculus SDK and other supporting materia…☆37Updated last month
- Video:☆11Updated 5 years ago
- How to optimise VR performance☆29Updated last year
- Ready Player Me Unreal SDK☆26Updated 4 months ago
- An example project that combines the VRE example project with DragonIK 3-point IK solving.☆26Updated 2 months ago
- Oculus multiplayer showcase demonstrating basic multiplayer functionality in Unreal, including Oculus Platform Social APIs, Photon as the…☆151Updated 2 months ago
- This is a free Unreal Engine project☆44Updated last year
- OpenAI Plugin for Unreal Engine☆17Updated 2 years ago
- This Unreal Engine plugin integrates Convai API for conversational AI and environment perception and action-taking by the AI in Unreal En…☆51Updated last week
- FX Mesh Generator #UE5☆45Updated 2 years ago
- This is an Unreal Engine 5 template for VR Headsets with motion controllers. It features dynamic hands, touch screens, grabbable objects,…☆53Updated 3 years ago
- Documentation for BlueprintWebSocket available on the Unreal Engine Marketplace.☆35Updated 5 months ago
- UE5 plugin and sample project to receive data from MocapForAll☆37Updated 3 years ago
- ☆20Updated last year
- Simple plugin for modifying local player projection in UE4☆32Updated 6 years ago
- async node to create ovr frame sequences during runtime☆44Updated 3 years ago
- Plugin for Unreal Engine 5, that uses the Azure Kinect DK for motion capture and body tracking.☆27Updated last year