mosra / magnum-extras
Extras for the Magnum C++11 graphics engine
☆26Updated last week
Alternatives and similar repositories for magnum-extras:
Users that are interested in magnum-extras are comparing it to the libraries listed below
- Plugins for the Magnum C++11 graphics engine☆99Updated this week
- Small footprint UI library for games & apps (branch)☆47Updated 2 months ago
- Bootstrap projects for the Magnum C++11 graphics engine☆94Updated 4 months ago
- OpenGL and Vulkan header and loader generator.☆205Updated 5 months ago
- A font cooking library☆54Updated 3 years ago
- GL Stuff - A library aimed at reducing the boilerplate OpenGL code you always have to write.☆18Updated 9 years ago
- Angelscript addon: Template Containers brings the STL containers to angelscript☆40Updated 5 years ago
- Vulkan NanoVG backend☆32Updated 6 years ago
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆83Updated 6 years ago
- Integration libraries for the Magnum C++11 graphics engine☆103Updated this week
- UNOFFICIAL Git mirror of PhysicsFS Mercurial repository. The official repository has also moved to GitHub; this one will no longer be upd…☆53Updated 3 years ago
- a one header library for creating Lua bindings to C++☆78Updated 3 years ago
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆41Updated last week
- Cross-platform C input library (work-in-progress)☆28Updated 4 years ago
- demo code for https://github.com/Green-Sky/imgui_entt_entity_editor☆16Updated 3 years ago
- Everything I am (was...) passionate about - the best game engine ever☆50Updated 4 years ago
- C++ string formatting library☆44Updated 5 years ago
- Header-only library with unconventional C++ features, like deep-copy smart pointers, dynamic dispatch, type-erased ranges☆43Updated 2 years ago
- Wrapper for OpenGL, OpenAL and EGL including utilities for writing distributed applications with graphics and/or audio rendering.☆89Updated 3 years ago
- Foundation library of helpful classes/functions☆23Updated 2 weeks ago
- OpenEcs - A fast, clean, typesafe, C++11, header only, Entity Component System☆37Updated 7 years ago
- Message oriented networking library using TCP transport.☆142Updated last month
- GLFW Manager - C++ wrapper with multi-threading☆63Updated last year
- An OpenGL loading library, with support for GL, GLES, EGL, GLX and WGL☆31Updated 2 years ago
- Windowing/rendering backends for https://github.com/ocornut/imgui☆43Updated 8 years ago
- Simple example of a breakout game, using SDL and Entt.☆43Updated 4 years ago
- [HEADER-ONLY] C++14 simple entity/component system for realtime games. Simplicity of use is preferred over a real "entity-component-syste…☆19Updated 8 years ago
- C++11 libs: await, channels, reactive/signals, timelines, alarms, logging, args, etc.☆24Updated 4 years ago
- the Donald Trump of the ECS libraries☆67Updated 4 years ago
- Tiny C++ 3D game development library for Win/MacOS/Linux☆121Updated 2 weeks ago