AtomCrafty / MotionTKLinks
Video playback library for OpenTK 3. Based on FFmpeg, inspired by https://github.com/zsbzsb/Motion
☆10Updated 3 years ago
Alternatives and similar repositories for MotionTK
Users that are interested in MotionTK are comparing it to the libraries listed below
Sorting:
- A C# library that can read and write primitives, enums, arrays, and strings to streams and byte arrays with specified endianness, string …☆33Updated last year
- Automatically generated low-level C# bindings for Dear ImGui☆25Updated 3 years ago
- Small, header-only, zero-dependency C++17 Java VM library☆21Updated 4 years ago
- Tiny efficient reusable BitStream library with support for generics; no virtual function calls, zero heap allocations.☆20Updated last year
- Yet Another Mario Kart Clone - A clone of a Mario Kart game using OpenGL.☆12Updated 5 years ago
- Format library and editor application to open, modify, and resave GTE/GTM particle files for Sonic Generations.☆25Updated 3 years ago
- A full-sized editor for Nintendo's Binary YAML File format.☆11Updated 7 years ago
- Xbox SystemOS specific interop code☆24Updated 8 months ago
- .NET compression wrapper library for "XMemCompress".☆17Updated 6 years ago
- XEX2 tooling for Ghidra.☆11Updated 6 years ago
- A decompilation of Purble Place for Windows.☆12Updated 6 years ago
- An unofficial port of .NET/C# as a switch homebrew via the mono runtime.☆61Updated 2 months ago
- ☆14Updated 2 months ago
- Cross-platform texture encoding libary for .NET. With support for BC1-3/DXT, BC4-5/RGTC and BC6-7/BPTC compression. Outputs files in ktx …☆140Updated 9 months ago
- Open source LEGO Racers Online project including the LEGO Racers API.☆12Updated 10 years ago
- ☆21Updated last week
- Image processing library written entirely in C#.☆42Updated 7 years ago
- Decompilation & pc port of Sonic 4 Episode 1 for Windows Phone 7☆13Updated 5 years ago
- An implementation in C# of both AMF0 and AMF3 binary format that is used to serialize ActionScript object graphs.☆21Updated 2 years ago
- Tools for savegames of the PC version of Persona 4 Golden to help update checksums and change names☆11Updated 5 years ago
- Open source version of libScePad☆19Updated 2 months ago
- NativeAOT port for Microsoft GDKX platforms☆47Updated 6 months ago
- An open source library for general Halo: Combat Evolved map parsing and decompiling.☆18Updated 8 years ago
- A small tool to convert IMA ADPCM files to a WAV PCM 16-bit encoding file and vice versa.☆19Updated 2 months ago
- PowerPC Altivec IDA 7 plugin with support for VMX128, Xbox360(Xenon), PS3(CellBE) and GC/WII(Gekko)☆49Updated 10 months ago
- A versatile audio engine written in C++ for GameCube and Wii homebrew.☆20Updated 3 years ago
- Decompilation of the Eft library from NintendoWare for Cafe (Wii U)☆12Updated 4 years ago
- Halo1 Xbox map editor☆16Updated 8 years ago
- LLVM-based toolchain for patching GameCube/Wii .dol files☆11Updated 9 years ago
- A Xbox 360 Xenon Executable Editor written in C#☆10Updated 4 years ago