minghanqin / LangSplat
Official implementation of the paper "LangSplat: 3D Language Gaussian Splatting" [CVPR2024 Highlight]
☆677Updated 6 months ago
Related projects ⓘ
Alternatives and complementary repositories for LangSplat
- [ECCV'2024] Gaussian Grouping for open-world Anything reconstruction, segmentation and editing.☆669Updated 4 months ago
- The official implementation of SAGA (Segment Any 3D GAussians)☆597Updated 5 months ago
- [CVPR 2024 Highlight] Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering☆786Updated last month
- DepthSplat: Connecting Gaussian Splatting and Depth☆557Updated this week
- [SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes☆746Updated this week
- 🌊 [ECCV'24 Oral] MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images☆847Updated last week
- [CVPR 2024 Highlight] Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields☆370Updated last month
- [ICLR 2024] Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting☆607Updated 2 months ago
- [CVPR 2024] Code for SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes☆500Updated 8 months ago
- [CVPR 2024] Official implementation of "Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction"☆936Updated 4 months ago
- [ICML2024] Official code for GaussianPro: 3D Gaussian Splatting with Progressive Propagation☆679Updated last month
- A Modular Framework for 3D Gaussian Splatting and Beyond☆1,097Updated this week
- ☆396Updated 2 months ago
- [TVCG2024] PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction☆506Updated last month
- [ECCV 2024]"FSGS: Real-Time Few-Shot View Synthesis using Gaussian Splatting", Zehao Zhu*, Zhiwen Fan*, Yifan Jiang, Zhangyang Wang☆406Updated 8 months ago
- A 3D Gaussian Splatting framework with various derived algorithms and an interactive web viewer☆540Updated this week
- Official Implementation of paper "MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion"☆813Updated this week
- [CVPR'24 Best Student Paper] Mip-Splatting: Alias-free 3D Gaussian Splatting☆1,093Updated last month
- [CVPR'24] Group Anything with Radiance Fields☆389Updated 2 weeks ago
- 🧙🏻♂️A list of papers curated for you to dive into the Awesome Radiance Field-based 3D Editing.☆432Updated last week
- [CVPR'23] OpenScene: 3D Scene Understanding with Open Vocabularies☆658Updated last year
- Web-based 3D visualization + Python☆836Updated this week
- No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images☆494Updated last week
- A detailed formulae explanation on gaussian splatting☆517Updated last year
- [CVPR 2024] Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis☆612Updated last month
- (CVPR 2023) NoPe-NeRF: Optimising Neural Radiance Field with No Pose Prior☆382Updated last year
- [ECCV 2024] MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereo☆411Updated last month
- 🌟A curated list of DUSt3R-related papers and resources, tracking recent advancements using this geometric foundation model.☆335Updated this week
- Code for LERF: Language Embedded Radiance Fields☆668Updated 4 months ago
- DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing☆485Updated last week