minghanqin / LangSplatLinks
Official implementation of the paper "LangSplat: 3D Language Gaussian Splatting" [CVPR2024 Highlight]
☆837Updated last year
Alternatives and similar repositories for LangSplat
Users that are interested in LangSplat are comparing it to the libraries listed below
Sorting:
- [ECCV'2024] Gaussian Grouping for open-world Anything reconstruction, segmentation and editing.☆827Updated last year
- The official implementation of Segment Any 3D GAussians (AAAI-25)☆766Updated 3 months ago
- Official Implementation of paper "MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion"☆1,213Updated 3 weeks ago
- [CVPR 2024 Highlight] Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields☆536Updated 8 months ago
- 🌊 [ECCV'24 Oral] MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images☆1,059Updated last month
- [CVPR 2024] Official implementation of "Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction"☆1,101Updated last year
- Official implementation of Continuous 3D Perception Model with Persistent State☆931Updated last week
- [CVPR'25] DepthSplat: Connecting Gaussian Splatting and Depth☆909Updated 2 months ago
- [CVPR 2025] Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Pass☆1,159Updated 2 months ago
- ☆586Updated 10 months ago
- 🌟A curated list of DUSt3R-related papers and resources, tracking recent advancements using this geometric foundation model.☆678Updated this week
- [ICLR 2024] Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting☆768Updated 9 months ago
- Code for LERF: Language Embedded Radiance Fields☆692Updated last year
- [CVPR 2024 Highlight] Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering☆1,032Updated 9 months ago
- [CVPR 2024] Code for SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes☆583Updated 2 weeks ago
- [CVPR 2025 Highlight] Real-time dense scene reconstruction with SLAM3R☆812Updated 3 weeks ago
- [CVPR'24] Group Anything with Radiance Fields☆442Updated 8 months ago
- [ICLR'25 Oral] No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images☆795Updated 3 months ago
- [CVPR 2024 Oral, Best Paper Runner-Up] Code for "pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruc…☆1,088Updated 6 months ago
- [CVPR'24 Best Student Paper] Mip-Splatting: Alias-free 3D Gaussian Splatting☆1,288Updated 6 months ago
- DN-Splatter + AGS-Mesh: Depth and Normal Priors for Gaussian Splatting☆671Updated last week
- [ECCV 2024 - Oral] ACE0 is a learning-based structure-from-motion approach that estimates camera parameters of sets of images by learning…☆772Updated 5 months ago
- [ICML2024] Official code for GaussianPro: 3D Gaussian Splatting with Progressive Propagation☆783Updated 2 months ago
- [SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes☆914Updated 8 months ago
- [TVCG2024] PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction☆783Updated 6 months ago
- [3DV'25] 3D Reconstruction with Spatial Memory☆1,038Updated 4 months ago
- [CVPR 2025] Prompt Depth Anything☆863Updated 4 months ago
- [CVPR'23] OpenScene: 3D Scene Understanding with Open Vocabularies☆741Updated last year
- CityGaussian Series for High-quality Large-Scale Scene Reconstruction with Gaussians☆895Updated last week
- [ECCV 2024] MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereo☆527Updated 3 months ago