mikamikem / IgorLinks
Igor is an automation tool for Unity3D
☆10Updated 8 years ago
Alternatives and similar repositories for Igor
Users that are interested in Igor are comparing it to the libraries listed below
Sorting:
- Unity project for "A Technical Deep-Dive into Unity's Asset Pipeline" presented at Develop: 2018☆36Updated 4 years ago
- A collection of free to use effects for Unity3D☆47Updated 9 years ago
- Editor scripts allowing to display Markdown, markdeep and HMTL directly inside the Unity Editor☆41Updated 3 years ago
- Twisted Oak Unity Utilities☆51Updated 10 years ago
- ☆32Updated 6 years ago
- Highly Experimental, General-Purpose Shuriken particle shaders for Unity3D☆37Updated 3 years ago
- Some Unity utilities (UV tools, resource checker etc) packaged for Unity's Package Manager☆76Updated 10 months ago
- A Unity inspector panel to quickly add and remove a set of custom Scripting Define Symbols.☆49Updated 6 years ago
- Testing a sphere point picking function.☆25Updated 7 years ago
- A bezier Spline system for Unity.☆110Updated 6 years ago
- ☆43Updated 2 years ago
- Simple per-poly vertex painter for Unity☆61Updated 8 years ago
- Enhanced Texture Previewer for Unity☆75Updated 4 years ago
- Gaussian blur filter example☆65Updated 8 years ago
- A library for Unity to support creating and modifying curves in the editor.☆62Updated 3 years ago
- A super duper lightweight tweening library for Unity☆50Updated 7 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 7 years ago
- ☆79Updated 5 years ago
- Collection of independent & useful unity scripts - submodule this under /Assets/ in your project☆56Updated last year
- Ratchet & Clank pixelizer weapon fx implemented in Unity3D☆58Updated 5 years ago
- A PHP client for Unity Asset Store publisher interface☆46Updated 5 years ago
- This is a sample to run the vertex texture animation in Unity.☆37Updated 10 years ago
- ☆21Updated 6 years ago
- Various editor/GUI tools for Unity3D☆96Updated 8 years ago
- A study of screenspace rain impacts in Breath of the Wild☆81Updated 8 years ago
- A simple set of tools that add visual scripting power to Mecanim. Uses UniRx for fully reactive state machines.☆19Updated 6 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 7 years ago
- A Command Palette for Unity☆63Updated 8 years ago
- Open source serialization for Unity☆21Updated 4 years ago
- Cel Shading of two thresholds with a blur/gradient between them for Unity☆59Updated 7 years ago