meemknight / safeSave
this library allows you to save data and if your program is forcefully stopped it will load a backup so you don't loose all the progress
☆14Updated 8 months ago
Related projects: ⓘ
- An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.☆32Updated last month
- Contains platform and API specific code written by Primal community members.☆44Updated 2 months ago
- ☆43Updated last year
- Collection of resources about game engine programming and computer 3D graphics.☆59Updated 3 years ago
- Game engine project in C++/DX11 to explore software infrastructure ideas☆40Updated last month
- C++ Game engine based on OpenGL☆47Updated last year
- CMake based C++ Project template with support for glfw, glad, imgui, spdlog, tracy, stb-image and cgltf☆58Updated 4 months ago
- Demo(outdated): https://www.youtube.com/watch?v=LxfDmF0HxSg☆141Updated 2 weeks ago
- Game Engine Development Series - Learn to code a Game Engine in C++ from scratch☆73Updated last year
- It's gonna be the same thing as DungeonCrawler, just written in C++ for no good reason☆57Updated last year
- 2D/3D game engine from scratch☆81Updated 2 months ago
- A 3D software renderer built from scratch in C++ for learning purposes.☆47Updated 3 years ago
- A deferred physically based 3D renderer into a simple to use header-only library.☆39Updated 8 months ago
- C++ containers for arrays, lists, maps, hash tables, trees, and graphs.☆182Updated 10 months ago
- C++/OpenGL 4.6 voxel game engine.☆103Updated 2 years ago
- 2D Game Engine☆54Updated this week
- Major overhaul of the Zero Engine and renaming to Welder.☆51Updated 6 months ago
- An OpenGL game engine with simple architecture and easy to understand codebase☆30Updated 3 weeks ago
- Squall's custom Vulkan engine.☆29Updated 3 weeks ago
- Nuake is a modern engine inspired by the Quake engine that integrates with Trenchbroom☆185Updated this week
- A rendering engine, what else?☆49Updated 2 years ago
- Use EnTT in Lua with Sol2☆45Updated 3 months ago
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆118Updated last year
- An experimental game engine.☆135Updated 2 months ago
- a simple galaxy renderer with Vulkan☆95Updated 8 months ago
- Minimal HowTo for building and using SDL3 on a variety of platforms, including mobile and web☆54Updated 3 weeks ago
- DirectX 11 Engine☆16Updated 2 years ago
- Real-Time Vulkan Renderer with features like PBR, IBL, and more.☆76Updated last year
- 3D Game Engine☆154Updated last week
- Vulkan version of ALAG 2.5D PBR shading engine☆42Updated 5 years ago