maxvonbuelow / harry
Mesh compression algorithm
☆17Updated 2 years ago
Related projects ⓘ
Alternatives and complementary repositories for harry
- Automatic topology repair and editing of 3D models.☆37Updated last year
- Offers several algorithms to triangulate 3d scattered points☆45Updated 4 years ago
- Gradient-Domain Processing within a Texture Atlas☆71Updated this week
- Implementation of Least Squares Conformal Maps for Automatic Texture Atlas Generation by Levy et al.☆32Updated 4 years ago
- Fork of https://sourceforge.net/projects/imatistl/☆16Updated 6 years ago
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆56Updated 2 years ago
- Delaunay sculpting for 3D surface reconstruction☆11Updated 6 years ago
- Robust, efficient and low distortion bijective mapping in 2D and 3D☆57Updated 3 years ago
- Demo for the SIGGRAPH 2015 paper: "Conformal Mesh Deformations with Möbius Transformations".☆24Updated last year
- ☆19Updated 4 years ago
- Implementation of the research paper Least Squares Conformal Maps for Automatic Texture Atlas Generation☆29Updated 4 years ago
- UGU: Unclearness Geometry Utility☆40Updated 5 months ago
- Efficient C++ implementation of mesh-to-mesh and mesh-to-point distance.☆57Updated 5 years ago
- IsoOctree (Unix Port for Misha Kazhdan's original code)☆14Updated 5 years ago
- 3D topology blending tool☆26Updated 9 years ago
- A light-weighted, efficient and header-only mesh processing frame work.☆49Updated 2 years ago
- A library providing functionality for the geometric processing of polygonal(non-triangular) meshes.☆61Updated 3 months ago
- Repository for software and assets developed during Eberty's master's project☆21Updated 2 years ago
- 3D scanners produce sets of 3D data points, sampled from the surface of a 3D object. These points are frequently unorganized, and to use …☆22Updated 2 years ago
- Mepp2 - 3D MEsh Processing Platform☆76Updated last year
- Surface Reconstruction☆28Updated 5 years ago
- Implementation of 2020 SIGGRAPH ASIA paper: To cut or to fill: A global optimization approach to topological simplification☆25Updated 3 years ago
- CUDA implementation of the paper "Depth Super-Resolution Meets Uncalibrated Photometric Stereo"☆33Updated 7 years ago
- A fast surface reconstruction method from Hermite points☆32Updated 8 years ago
- Estimate light from photographs using spherical harmonic and other methode☆12Updated 5 years ago
- Geometry unfolding☆11Updated 7 years ago
- Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluation☆9Updated last year
- non-rigid iterative closest point☆32Updated 2 years ago