mattiasgustavsson / repair-rearm
Shoot-em-up game made for Global Game Jam 2020
☆21Updated last year
Alternatives and similar repositories for repair-rearm:
Users that are interested in repair-rearm are comparing it to the libraries listed below
- Experimenting with a new version of my Pixie game dev library☆75Updated last year
- A simple Voxel Space implementation implementing velocity, acceleration, pitch, camera roll, and night vision mode.☆30Updated 2 years ago
- 2D game engine for retro games, built entirely from single-file header libraries.☆150Updated 2 years ago
- Pico-8 demake of Virtual Racing☆23Updated last year
- Minimal C11 game libraries☆53Updated last year
- Basic setup for building something with app.h on Windows/Linux/Mac/Web☆88Updated last year
- MP3 Player/Organizer☆48Updated last year
- A simple lightweight immediate mode renderer for 2D graphics, using OpenGL.☆35Updated 2 years ago
- DK Console is a super simple drop in dev console for your raylib game/engine.☆32Updated last year
- Repository for the blog post series "Rendering like it's 1996"☆131Updated 2 years ago
- a quick experiment to see if i can make a "game" in c89 without the C standard library☆29Updated 2 years ago
- A script that generates a single-header & single-header+single-source version of GLFW☆50Updated 3 years ago
- DOOM ported to the dos-like framework☆54Updated last year
- ☆41Updated 7 years ago
- A simple library of extending the current functionality of SDL2 without having to change your includes. Currently supporting RenderQuads,…☆14Updated 10 months ago
- Simple fantasy console. It let's you do graphics and sound stuff using oldschool BASIC.☆3Updated 4 years ago
- A simple story-telling game engine☆142Updated last year
- Emulating old comic book print☆20Updated last year
- Single header CPU voxel renderer☆11Updated 10 months ago
- Doom (shareware) ported to the Sokol headers.☆60Updated last month
- A zero-dependencies, single-header 3D graphics library☆26Updated last month
- Futuristic arcade racing game for DOS☆29Updated last year
- ☆84Updated 2 years ago
- non-destructive sprite rotator☆28Updated last year
- Single header fixed point software renderer☆11Updated 3 weeks ago
- Single-file port of PhysFS, a library that provides abstract access to various archives.☆65Updated 3 years ago
- Skeleton and Pose based 3D Animation System for RayLib☆24Updated last month
- Fast realtime softare rendering library for C++14 using SSE/AVX/NEON. 2D, 3D and isometric rendering with minimal system dependencies.☆94Updated this week
- This is a 3d engine written from scratch in my last semester on the university (Spring 2009)☆29Updated 5 years ago
- 3D tile based map editor using Raylib☆27Updated last month