mattiasgustavsson / repair-rearmLinks
Shoot-em-up game made for Global Game Jam 2020
☆46Updated 5 months ago
Alternatives and similar repositories for repair-rearm
Users that are interested in repair-rearm are comparing it to the libraries listed below
Sorting:
- Basic setup for building something with app.h on Windows/Linux/Mac/Web☆93Updated 4 months ago
- A simple story-telling game engine☆169Updated 4 months ago
- Repository for the blog post series "Rendering like it's 1996"☆138Updated 2 years ago
- Experimenting with a new version of my Pixie game dev library☆75Updated 2 years ago
- A simple lightweight immediate mode renderer for 2D graphics, using OpenGL.☆44Updated 2 years ago
- Doom (shareware) ported to the Sokol headers.☆64Updated 2 months ago
- 2D game engine for retro games, built entirely from single-file header libraries.☆151Updated 3 years ago
- A very fast and simple software renderer using only integers and fixed point math. PiSHi LE (PL) is a subset of the 3D software graphics …☆139Updated last year
- DK Console is a super simple drop in dev console for your raylib game/engine.☆37Updated last year
- a quick experiment to see if i can make a "game" in c89 without the C standard library☆29Updated 3 years ago
- MP3 Player/Organizer☆49Updated last year
- A zero-dependencies, single-header 3D graphics library☆32Updated last week
- ☆91Updated 2 years ago
- Fast realtime softare rendering library for C++14 using SSE/AVX/NEON. 2D, 3D and isometric rendering with minimal system dependencies.☆106Updated last month
- A simple Voxel Space implementation implementing velocity, acceleration, pitch, camera roll, and night vision mode.☆32Updated 2 years ago
- minimal single-file GLUT implementation without unnecessary dependencies☆68Updated last month
- Minimal C11 game libraries☆53Updated 2 years ago
- Educational demo implementing a swept 2D character controller☆98Updated 2 years ago
- Game systems for games in C. Examples using Raylib.☆34Updated 6 months ago
- Tiny kit of essentials for C projects☆53Updated last week
- Wolfenstein-style render engine experiment in C☆48Updated 2 years ago
- DOOM ported to the dos-like framework☆54Updated 5 months ago
- The Quite OK Package Format☆110Updated last year
- Ecs is a single header Entity Component System library for C99 game development.☆53Updated 5 years ago
- How to program a simple vectorial 2D platformer☆24Updated 2 years ago
- Links to stuff that looks useful.☆172Updated last month
- Yet another single header json parser☆55Updated last year
- Game Boy Emulator for Mac/Windows/Linux with SDL2☆36Updated 5 years ago
- ☆19Updated 10 months ago
- Doom-style graphics engine in modern C++☆81Updated last year