mas-bandwidth / udpLinks
Writing highly scalable backends in UDP
☆46Updated last year
Alternatives and similar repositories for udp
Users that are interested in udp are comparing it to the libraries listed below
Sorting:
- Rust bindings to sokol (https://github.com/floooh/sokol).☆35Updated last year
- Web-based UI for monitoring Flecs applications, trying out queries & learning ECS☆85Updated last week
- A universal scripting API for flecs on all languages that compile to WebAssembly☆62Updated last year
- Fork of dawn.googlesource.com/dawn with generated code and third-party dependencies committed☆80Updated 2 years ago
- A collection of tools for building concurrent systems☆31Updated 2 years ago
- Matchmaking simulation driven by real player data☆54Updated last year
- Rust bindings for the Flecs ECS library☆71Updated last year
- Rust bindings for the sokol headers (https://github.com/floooh/sokol)☆99Updated last week
- ☆52Updated 3 years ago
- A low-level coroutine library for C☆69Updated last year
- Simple game written from scratch in Zig☆58Updated 4 months ago
- Experimental compiler-friendly ECS library☆21Updated 4 months ago
- 128x128 sized icons of various game development things☆60Updated 2 years ago
- XDP example programs☆49Updated last year
- Example source code for "Creating a first person shooter that scales to a million players"☆40Updated last year
- Structure packing analysis utility.☆106Updated 4 years ago
- ☆13Updated last year
- Fast Minimal Sparse set for Odin Language☆17Updated last month
- ☆23Updated 7 months ago
- Sokol based rendering module for Flecs.☆39Updated 3 months ago
- Spatial partitioning concepts and implementions.☆53Updated 7 months ago
- All in one Dear ImGui source distro for C++, C and Zig.☆68Updated 2 weeks ago
- Google's Dawn WebGPU implementation, cross-compiled with Zig into a single static library☆149Updated last year
- A simple, thread-safe memory manager for 64bit C++ applications and games. Focus is on preventing heap fragmentation in the absence of go…☆80Updated 9 months ago
- A Zig implementation of the "Ray Tracing in One Weekend" book☆98Updated 3 years ago
- A GPU rendered voxel editor☆50Updated 3 years ago
- ECS Survivors-like game. Repository for a blog series. Flecs framework for ECS and Raylib as a graphics and game library.☆43Updated last month
- Bitpacking serializer for C++☆48Updated 5 months ago
- Record and replay 🖱 input with precise timing☆18Updated 3 years ago
- Toying with vulkan and zig☆54Updated 2 months ago