floooh / sokol-rust
Rust bindings for the sokol headers (https://github.com/floooh/sokol)
☆83Updated last week
Alternatives and similar repositories for sokol-rust:
Users that are interested in sokol-rust are comparing it to the libraries listed below
- Easy to use game engine☆71Updated 8 months ago
- Rust wrapper for BGFX☆115Updated 11 months ago
- Vulkan-lite GPU API☆29Updated 7 months ago
- Rust bindings for the Flecs ECS library☆70Updated 9 months ago
- ☆16Updated last week
- Bindings to WGPU Native in the Odin programming language☆31Updated 2 months ago
- Rust bindings to Jolt Physics☆31Updated last month
- 📜A simple 2D text renderer for wgpu📜☆99Updated last month
- Vulkan-lite GPU API☆89Updated 7 months ago
- ☆98Updated 3 months ago
- An easy to build and use set of SDL2 bindings.☆60Updated last year
- Game ENGine for Rust Programming Language☆86Updated this week
- Vulkan path tracing with Rust☆73Updated last year
- Processes winit events, allowing input state to be queried at any time.☆73Updated 9 months ago
- SDL2 Input handling for imgui-rs☆50Updated last year
- Simple profiler scopes for wgpu using timer queries☆99Updated last month
- Fast prototyping 3D engine☆104Updated 3 years ago
- My personal game engine, for 2D sidescrollers with physics☆64Updated 3 weeks ago
- A library wrapper for integrating FMOD Engine in Rust applications.☆43Updated 4 months ago
- Configuration variables and consoles for games in Rust. An alternative to inline_tweak / const-tweaker with different tradeoffs.☆52Updated 3 months ago
- A simple library for animation in Rust☆132Updated 2 years ago
- Simple example on how to use egui with wgpu and winit.☆81Updated 2 years ago
- Highly experimental, blazingly fast, lean & mean descendant of WebGPU written in Zig☆97Updated 7 months ago
- simple triangle displayed using vulkan, xcb, and zig☆120Updated 5 months ago
- Zig wrapper for Flecs☆22Updated 2 years ago
- Simple game written from scratch in Zig☆54Updated 7 months ago
- pix_engine is a cross-platform graphics & UI library for simple games, visualizations, digital art, and graphics applications written in …☆36Updated this week
- An opinionated set of high level wrappers for the `fermium` SDL2 bindings.☆63Updated last year
- GPU driven real-time renderer, backed by wgpu and rust-gpu☆135Updated this week
- A low-level gltf parser implemented on nanoserde☆35Updated 4 months ago