Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.
☆22Sep 26, 2022Updated 4 years ago
Alternatives and similar repositories for ai-series-part-42
Users that are interested in ai-series-part-42 are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact loc…☆18Aug 15, 2021Updated 5 years ago
- Create and use a ScriptableObject-based Surface Management system for your game!☆38May 30, 2022Updated 4 years ago
- In this tutorial you will learn how to create an explosion effect that will apply force to objects that are within range. It will also sh…☆11May 30, 2022Updated 4 years ago
- ☆17Oct 21, 2026Updated last week
- Learn how to add bullet trails (aka "tracers") to your hitscan weapons. In this tutorial repository you'll learn how to implement a hitsc…☆28Oct 13, 2022Updated 4 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Simple approximated dynamic sound physics (occlusion and reverb) for Unity.☆14Oct 2, 2024Updated 2 years ago
- NATOPS Aircraft Handling Signals Database (FG 2011)☆17Aug 16, 2017Updated 9 years ago
- Learn how to implement Worldspace Health Bars in this tutorial repository with accompanying video tutorial.☆12May 30, 2022Updated 4 years ago
- Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the…☆11Oct 26, 2021Updated 5 years ago
- Animation Rigging toolkit using Unitys Animation C# Jobs 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]☆23Jan 17, 2026Updated 9 months ago
- Learn how to set up OffMeshLinks via the NavMeshLink component to add ladders your AI can climb into your game!☆11Oct 12, 2024Updated 2 years ago
- Learn how to knock back NavMeshAgents using Physics & Forces☆12Jan 9, 2024Updated 2 years ago
- Learn how to dynamically generate a collider that aligns to your Line Renderer regardless of shape or size of your Line Renderer☆18Jul 11, 2022Updated 4 years ago
- In this repository you can learn how to implement a flamethrower that damages enemies over time, including applying a burning effect to t…☆13Sep 13, 2022Updated 4 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- See a full implementation of an enemy AI with GOAP☆13Dec 12, 2023Updated 2 years ago
- Serialize and deserialize a Unity scene and its GameObjects and Components using a JSON format 📦 [Mirrored from UPM, not affiliated with…☆10Oct 31, 2024Updated 2 years ago
- Full project of the end state of the AI Series Part 1 video☆12Mar 10, 2021Updated 5 years ago
- Learn how you can implement Enemy AI with a Finite State Machine☆14Aug 18, 2023Updated 3 years ago
- Learn how to use Vector3.Reflect to upgrade your Raycast/Hitscan bullets so they can ricochet or bounce off any objects!☆15Oct 13, 2022Updated 4 years ago
- Learn about the URP Decal Projector in this tutorial repository and video!☆15May 31, 2022Updated 4 years ago
- In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of …☆15Sep 3, 2021Updated 5 years ago
- In this Unity tutorial, learn how to make your AI throw accurate projectiles at stationary or moving targets given only a maximum allowab…☆11Aug 29, 2022Updated 4 years ago
- Examples of Terrain Alignment for Unity☆30May 24, 2023Updated 3 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Learn how to apply the "LOD" (Level of Detail) concept to lights!☆15Jul 8, 2024Updated 2 years ago
- In this tutorial repository you will learn how to make NavMeshAgents move on a NavMesh with a curved path.☆16May 30, 2022Updated 4 years ago
- A planning tool for Unity inside the editor. (with UPM package support)☆14Jul 11, 2021Updated 5 years ago
- Learn how to recreate all the standard specular surface inputs (PBR) on the URP/Lit Shader in Unity ShaderGraph!☆19Apr 15, 2025Updated last year
- Learn how to implement a framework to manage animations between scenes.☆18Nov 26, 2022Updated 3 years ago
- ☆27Apr 27, 2021Updated 5 years ago
- ☆13Nov 19, 2024Updated last year
- Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model☆19Nov 28, 2022Updated 3 years ago
- NavMeshAgentの歩き方をCharacterControllerで制御します。☆15Aug 20, 2018Updated 8 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Boids for Unity Particle system with Job system + Brust (no ECS).☆13May 2, 2021Updated 5 years ago
- Unity Saver extension provides ability to save any data type of any size in three different possible locations with device related encryp…☆40May 27, 2026Updated 5 months ago
- Learn how to set up Unity IAP for both Google Play and the Apple App Store☆20Apr 11, 2023Updated 3 years ago
- A C++ implementation of curl noise for adding turbulence to particles.☆17Jan 26, 2017Updated 9 years ago
- A minimal spring physics library for Unity☆123Dec 8, 2021Updated 4 years ago
- Custom Analyzers Sample / Starter☆13Jul 4, 2023Updated 3 years ago
- Simple UI system for Unity☆29Apr 21, 2022Updated 4 years ago