OpenDNDApps / OpenGameTools
☆31Updated last year
Alternatives and similar repositories for OpenGameTools:
Users that are interested in OpenGameTools are comparing it to the libraries listed below
- Reactive node system for Unity☆44Updated last year
- A framework for describing, composing and managing your game's spells and abilities.☆44Updated 2 years ago
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Updated 4 years ago
- Lib to read Clipboard Image data in Unity☆31Updated 4 months ago
- UGUIVertexEffect is a set of components for Unity UGUI that adds cool effects to your UI!☆30Updated 5 months ago
- ☆46Updated 2 weeks ago
- ☆30Updated last year
- Control Unity Post-Process Effects with Timeline☆25Updated 6 years ago
- Automatically setup Camera viewports from RectTransforms in Unity☆38Updated last year
- A small debugging tool to draw the editor scene with replacement shaders.☆22Updated 3 years ago
- A fast (faster than DOTween) and simple to use Sequencer & Tweener.☆25Updated 9 months ago
- General Utilities for Unity☆30Updated last year
- Library of procedural generation code for use in Unity☆49Updated last year
- Draw data chart in Unity Editor, useful for debugging.☆31Updated 9 months ago
- A halftone shader created with Shader Graph for use in the Universal Render Pipeline☆29Updated 2 years ago
- Applies Preset to folders and objects☆43Updated 2 years ago
- ⏳🐌 Assets and scripts for animating Unity objects.☆47Updated this week
- Unity Gyroscope manager. Base package for helpful Gyroscope tools.☆18Updated 2 weeks ago
- A runtime dependency injection framework for the Unity Game Engine!☆35Updated last year
- Generates preview textures for sprites, icons of Unity models☆35Updated 6 years ago
- ☆54Updated 6 months ago
- ⬜ Outline post effect for Unity Urp☆39Updated 3 weeks ago
- Work with ScriptableObjects in a similar manner to how you work with Components and GameObjects☆17Updated last year
- EasyTimeSlicing makes it easy to slice heavy tasks into consequent game frames to execute and helps to keep the game running smoothly and…☆45Updated last year
- Signals are in-memory publish/subscribe system and effectively replace Unity3d SendMessage☆32Updated 6 years ago
- A noise visualizer and editor in Unity3D☆22Updated 4 years ago
- Simple tweening for any data, akin to AnimationCurve & Gradient☆37Updated 2 years ago
- 2D splashy springy water☆38Updated 4 years ago
- Generic graphic settings UI components☆24Updated 3 weeks ago
- uGUI layout group that makes children respect the Safe Area. It drives children's anchors and supports LayoutElement.ignoreLayout☆48Updated 2 years ago