golang port of Unity NavMesh module.
☆36Jul 29, 2020Updated 6 years ago
Alternatives and similar repositories for unityai
Users that are interested in unityai are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Unity match-two game example using LeoECS☆17Feb 10, 2021Updated 5 years ago
- ☆17Mar 9, 2026Updated 5 months ago
- WIP Unity AssetBundle Exporter☆13Jan 14, 2023Updated 3 years ago
- Navigation mesh pathfinding and spatial reasoning library☆151Apr 25, 2025Updated last year
- ☆13Jan 4, 2017Updated 9 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- golang behavior tree,from https://github.com/behavior3☆299Nov 15, 2024Updated last year
- navigation mesh in golang☆45Jan 13, 2026Updated 6 months ago
- google现在上架必须使用aab包,但是aab包大于150m就无法上传了,必须把资源转成install-time或者fast-time模式。此工具能够帮助把unity打好的aab包自动转换成install-time模式,解除150m的上传限制,最大可以上传1g大的包。☆20Oct 29, 2021Updated 4 years ago
- DOTS 1.0 Producive PathFinding by NavMeshQuere☆16Apr 23, 2023Updated 3 years ago
- ☆13Jul 22, 2025Updated last year
- MMO RPG 中可变视野及巨型实体的视野处理☆28Aug 31, 2022Updated 3 years ago
- Area-Of-Interest (AOI) 十字链表法和灯塔法☆12Jun 9, 2021Updated 5 years ago
- go调用c++ recast nav☆15Nov 29, 2019Updated 6 years ago
- Gitlab代码Review辅助工具☆15Jun 18, 2025Updated last year
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Very WIP Cpp2IL-style dumper for NativeAOT binaries☆25Jan 6, 2026Updated 7 months ago
- Entitas-Lite is a No-CodeGenerator branch of Entitas, and also a fast & easy ECS framework for C#/Unity.☆152Jun 30, 2022Updated 4 years ago
- Hanashi is a node-based narrative editor for Unity☆13Aug 1, 2021Updated 5 years ago
- Area of Interest Library☆26Mar 9, 2024Updated 2 years ago
- Lockstep synchronization in C/C++☆78Jan 10, 2018Updated 8 years ago
- Hybrid Unity ECS benchmark against classic GameObject Update☆12Dec 12, 2019Updated 6 years ago
- Spans for the whole memory range.☆18Mar 3, 2023Updated 3 years ago
- C# localizable zero-allocation format string generator☆16Oct 27, 2025Updated 9 months ago
- Implementing GGPO with Kimbatt's deterministic Unity physics.☆14Dec 31, 2021Updated 4 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Use ECS and JobSystem to simulate billions unit on mobile platform.☆14Jun 20, 2018Updated 8 years ago
- A collection of general purpose utilities for C# and .NET☆16Feb 16, 2025Updated last year
- Simple C# 2D physics engine written on top of LeoEcsLite framework just for training.☆26Jan 6, 2024Updated 2 years ago
- Texture generator based on the notion of Wang Tiles☆14Oct 18, 2017Updated 8 years ago
- Simple and robust Entity Component System for .NET and Unity.☆17Sep 10, 2025Updated 11 months ago
- 网络同步移动☆17May 18, 2017Updated 9 years ago
- A MMORPG KIT's MMO server project written by using .NET8☆25Jun 12, 2026Updated 2 months ago
- A simple language similar to XML/JSON, which can describe both data and logic.☆59Jun 29, 2026Updated last month
- ☆13Nov 6, 2020Updated 5 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- An implementation of Kinematic Character Controller with Netick Networking☆15Nov 15, 2023Updated 2 years ago
- A 3D navigation system for Unity featuring space discretization with an octree and path planning using A* Lazy Theta ecc..☆18Jul 12, 2024Updated 2 years ago
- ☆39Aug 28, 2017Updated 8 years ago
- ☆16Oct 13, 2020Updated 5 years ago
- A high-performance, deterministic spatial grid management system for simulations and game development.☆18Updated this week
- External C++ OpenGL particle rendering for Unity3D.☆15Jul 10, 2017Updated 9 years ago
- AStar算法的Java实现。带使用示例、地图路径打印☆18May 25, 2022Updated 4 years ago