kwshh / unity_lit_toonshaderLinks
☆29Updated 5 years ago
Alternatives and similar repositories for unity_lit_toonshader
Users that are interested in unity_lit_toonshader are comparing it to the libraries listed below
Sorting:
- LookDev Studio: a template for artists to import their work, and share the result with their directors, team and clients.☆81Updated 4 years ago
- Separable Subsurface Scatter URP☆56Updated 2 years ago
- Unity shader implementation of Gran Turismo Tonemapping.☆98Updated 2 years ago
- Custom PBR Shader for Unity URP.☆42Updated 2 years ago
- URP Sea & Clouds & SkyFog☆52Updated 2 years ago
- 💎 An anime-style crystal shader with Delaunay Triangle in URP.☆105Updated 5 years ago
- Added support for real-time point light shadows of unity 2020 URP☆51Updated 4 years ago
- Hair cards shader for unity universal render pipeline☆46Updated 2 years ago
- JTRP : Unity HDRP ToonShading Render Pipeline (Preview)☆40Updated 5 years ago
- 通过编写一个仿原神渲染的shader,来学习URP和卡通渲染相关知识☆28Updated 3 years ago
- A work in progress solution for capsule shadows in Unity.☆128Updated 2 years ago
- Amazon Lumberyard Bistro scene setup for Unity☆40Updated 3 months ago
- Use Unity's timeline to blend material properties☆85Updated 2 years ago
- Utilities for SRP shaders.☆57Updated 2 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆57Updated 2 years ago
- Smooth normal for Toon Outline, Unity package☆43Updated last year
- A realistic & physically based human skin shader☆28Updated 3 years ago
- Post-processing effects for Unity URP (6000.0.58f1) as part of my self study on shader programming☆41Updated 4 months ago
- Zelda Toon Shader - Unity 2019.4.0f1☆91Updated 5 years ago
- 将MMD镜头数据导出到Unity并生成Anim☆27Updated 3 years ago
- Detroit Become Human Scan Effect in Unity 2019.2.3f1☆47Updated 5 years ago
- 通过一个平滑方法把ShadowMap在明暗边缘处的锯齿消除,最后得到了一个包含丰富平滑自阴影效果。☆67Updated 6 years ago
- A unity plugin that automatically calculates smooth normals for outline rendering.☆88Updated 11 months ago
- ☆33Updated 4 years ago
- A framework that intends to quickly extend volume post-processing in Unity URP. And some experimental custom post-processing implement.☆111Updated last year
- Based by NvBlast,using Jobs system to improve performance☆60Updated 5 years ago
- PivotPainter tools and shaders for unity☆31Updated 3 years ago
- 在Unity引擎中将模型(FBX格式)的硬边法线平滑化,将平滑化后的法线(经八面体压缩算法转换为Vector2)保存在模型UV中,并输出为新的FBX模型文件。☆35Updated last year
- Volumetric Fog Package for URP Forward+☆123Updated 2 months ago
- ☆45Updated 3 years ago