kwshh / unity_lit_toonshaderLinks
☆29Updated 5 years ago
Alternatives and similar repositories for unity_lit_toonshader
Users that are interested in unity_lit_toonshader are comparing it to the libraries listed below
Sorting:
- Separable Subsurface Scatter URP☆56Updated 2 years ago
- Added support for real-time point light shadows of unity 2020 URP☆51Updated 4 years ago
- URP Sea & Clouds & SkyFog☆52Updated 2 years ago
- LookDev Studio: a template for artists to import their work, and share the result with their directors, team and clients.☆81Updated 4 years ago
- This project use full FFT methods to make Ocean waves rendering with Tessellation shader☆83Updated 2 years ago
- Hair cards shader for unity universal render pipeline☆45Updated 2 years ago
- Custom PBR Shader for Unity URP.☆42Updated 2 years ago
- Utilities for SRP shaders.☆57Updated 2 years ago
- Based by NvBlast,using Jobs system to improve performance☆60Updated 5 years ago
- ☆45Updated 3 years ago
- Zelda Toon Shader - Unity 2019.4.0f1☆90Updated 5 years ago
- A unity plugin that automatically calculates smooth normals for outline rendering.☆84Updated 10 months ago
- Final Fantasy 7 Remake - Fur shader in Unity 2019.2.10f1☆78Updated 5 years ago
- JTRP : Unity HDRP ToonShading Render Pipeline (Preview)☆40Updated 5 years ago
- ☆33Updated 4 years ago
- Smooth normal for Toon Outline, Unity package☆43Updated last year
- Foldout as a Decorator for group variables in Unity Script Inspector☆47Updated 3 years ago
- Use Unity's timeline to blend material properties☆84Updated 2 years ago
- put all shader related notes and example script here☆45Updated 4 years ago
- 💎 An anime-style crystal shader with Delaunay Triangle in URP.☆105Updated 4 years ago
- Volumetric Fog Package for URP Forward+☆123Updated last month
- 通过一个平滑方法把ShadowMap在明暗边缘处的锯齿消除,最后得到了一个包含丰富平滑自阴影效果。☆67Updated 6 years ago
- ☆59Updated 6 years ago
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆78Updated 2 years ago
- A realistic & physically based human skin shader☆28Updated 3 years ago
- Unity shader implementation of Gran Turismo Tonemapping.☆98Updated 2 years ago
- 在Unity引擎中将模型(FBX格式)的硬边法线平滑化,将平滑化后的法线(经八面体压缩算法转换为Vector2)保存在模型UV中,并输出为新的FBX模型文件。☆35Updated last year
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆57Updated 2 years ago
- A framework that intends to quickly extend volume post-processing in Unity URP. And some experimental custom post-processing implement.☆110Updated last year
- Amazon Lumberyard Bistro scene setup for Unity☆39Updated 2 months ago