kesac / SyllaboreLinks
A fantasy name generator that does not use pre-made lists of names
☆49Updated 8 months ago
Alternatives and similar repositories for Syllabore
Users that are interested in Syllabore are comparing it to the libraries listed below
Sorting:
- Unity+Ink framework for binary-choice Interactive Fiction games and storylet template☆25Updated 3 years ago
- A C# library for modular functions and actions, heavily inspired by Inform 7's rulebooks☆27Updated last year
- SimpleGOAP is a lightweight C# implementation of goal oriented action planning.☆30Updated 3 years ago
- BrainAI is a set of helper classes to add AI to your game.☆50Updated last month
- A PCL dice notation and rolling library for C#.☆29Updated 10 years ago
- A flood fill algorithm implementation for C#☆91Updated 5 years ago
- Goal Oriented Action Planning C#/.NET Library☆65Updated 5 years ago
- ☆16Updated 7 years ago
- Plugin-Based C# Code Generator☆26Updated last year
- A generic C# reader for MagicaVoxel's vox file format☆31Updated 4 years ago
- A relationship system for RPGs, simulation games, and adventure games in Unity.☆25Updated 3 months ago
- The Visual Studio Code extension for Yarn Spinner.☆38Updated last week
- DungeonCarver is an implementation of the most popular dungeon generating algorithms☆50Updated 5 years ago
- ☆16Updated 8 years ago
- ☆31Updated last year
- Base Monogame objects for managing relative transforms.☆25Updated 6 years ago
- A Unity add-on that converts Quake style *.map files into Unity game objects.☆22Updated 7 months ago
- A gateway between Ink and Fungus to make narrative games in Unity☆38Updated last month
- A Unity port of the RogueSharp V3 tutorial at https://roguesharp.wordpress.com/. The project advances as far as Step 18, Creating Stairs …☆57Updated 7 years ago
- Probably the simplest to use ECS for C#☆96Updated 2 years ago
- Goal oriented action planning beyond GOAP☆77Updated 5 years ago
- simple, modern, code-only c# game framework/engine☆51Updated 3 weeks ago
- A library for generating coherent noise.☆41Updated 4 years ago
- Behavior Trees and Case Logic for C#7☆113Updated 3 years ago
- A small, easy to understand C# implementation of the A Star pathfinding algorithm for 2D grid based applications.☆88Updated 3 years ago
- Everything you need to load and draw sprites from spritesheets in MonoGame!☆18Updated 2 years ago
- A framework for developing ascii based "traditional" roguelikes in Unity.☆55Updated 5 years ago
- A MonoGame port of a great pixel planet generator from Deep-Fold☆67Updated 4 years ago
- A lightweight and easy to use entity component system with an effective feature set for making games.☆66Updated 3 years ago
- High performance zero allocation MSDF fonts for monogame.☆24Updated 4 months ago